Author Topic: "PBLeague": rules, serversettings and other stuff  (Read 3366 times)

ic3y

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"PBLeague": rules, serversettings and other stuff
« on: February 07, 2016, 10:48:11 AM »
Here is some stuff for the "PBLeague". Feel free to discuss about them. Alpha version.

- One Map each Matchday (two rounds (first/second))
- One week to play a match
- With a good reason, you can move your match to the next week (2 matches in the second week)
- punishment if you miss a match
- Win = 3 points, Tie = 1 point
- "Home" team can choose the server
- "map restart" possible, if all players accept
- No subs
- No spectators
- Two leagues if we get more than 16 teams
- ballspeed = 2660
- flagcapendsround 0
- flagmustbeatbase 0
- Overtime = 0
- guntemp 0
- two paintgrens
- one smokegren
- When a player is idle, the enemy team can choose, if they wait or play, its not their fault
- Demos from everyone uploaded on bantero.us



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Update 17.03.2016
The following rules are set:

- Two Maps against one team per Week
- 2-0 Win = 3pts, 1-1 tie = 1pts, 0-2 = 0pts
- Two weeks to play a match
- With a good reason, you can move your match to the next week (2 matches in the second week, other team has to accept)
- punishment if you miss a match
- The "Home" team choose the server for the first map, the away team choose the server for the second map (known servers, not that homemade stuff of a server)
- "map restart" possible, if all players accept (visible in demo + screenshot)
- No subs
- ballspeed = 2660
- If all players accept, you can change to another ball_speed value. Screenshot that all players accept + visible in your demo. If 3 of 4 players accept, you have to play with the value of 2660.
- flagcapendsround 0
- flagmustbeatbase 0
- observerblackout 1
- sv_login 2 (If you have a funteam, add the name to your account if you want to play with that tag)
- all other standard matchserver settings
- guntemp 0
- two paintgrens
- one smokegren
- When a player is idle, the enemy team can choose, if they wait or play, its not their fault
- Demos from everyone uploaded on bantero.us
- Screenshot of the Scoreboard at the end of the match.
« Last Edit: April 24, 2016, 11:40:01 AM by ic3y »

lukip

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Re: "PBLeague": rules, serversettings and other stuff
« Reply #1 on: February 07, 2016, 11:23:01 AM »
- "Home" team can choose the server

which team is the hometeam?

ic3y

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Re: "PBLeague": rules, serversettings and other stuff
« Reply #2 on: February 07, 2016, 11:44:12 AM »
which team is the hometeam?
The team on the left side.

First round
Team A vs Team B

Second Round
Team B vs Team A

Mission

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Re: "PBLeague": rules, serversettings and other stuff
« Reply #3 on: February 07, 2016, 03:39:42 PM »
When are signups and deadlines

ic3y

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Re: "PBLeague": rules, serversettings and other stuff
« Reply #4 on: February 08, 2016, 05:54:12 AM »
When are signups and deadlines

Something between 22.2 and 29.2.

MrPeach

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Re: "PBLeague": rules, serversettings and other stuff
« Reply #5 on: February 10, 2016, 07:58:34 PM »
What does overtime 0 mean? I think overtimes should be enabled.

shockk

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Re: "PBLeague": rules, serversettings and other stuff
« Reply #6 on: February 10, 2016, 08:28:46 PM »
yeah why not just do overtime and then there will be no ties

ic3y

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Re: "PBLeague": rules, serversettings and other stuff
« Reply #7 on: February 11, 2016, 01:54:15 AM »
That arent the final rules, just an idea right now.
@MrPeach: Overtime 0 = disabled
@shockk: Because I tried to do it like in football

ic3y

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Re: "PBLeague": rules, serversettings and other stuff
« Reply #8 on: February 19, 2016, 02:48:04 PM »
Double Post
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We will change the format to another one. Alot of people complained about the length. And I think they are right, Now you will play two maps each week against one team.

If you win both maps, you will get 3 points, if you tie, you get one point, and if you lose both maps, you get 0 points. The "home" team has to play the first map on their favourite server, the "away" team plays the second map on their favourite server.