Cool! The new paths seem nice -- having a way to quickly go from mid to high probably makes the flow a lot better. Shame you lost the cool looking industrial pipes in the process, though that area was super awkward to navigate. Will have to play it to get some better feedback on gameplay.
Small gripes:
- I hit my head on the chopper a lot when going toward the flag. Not sure what the best solution would be -- maybe raise the chopper and/or lower that platform?
- I still think the crate should be higher/angled more to make it easier for new players or bots to jump to the chopper.
- Supports for the barrel stack are steeper than 45 degrees. Looks like you can ramp jump up them, but you can't.
Some minor cosmetic things:
- Ambient light makes everything look very flat and bland. I'd get rid of that and increase the surface light. b2 lighting looked way better.
- Lots of the brick textures are upside-down, making the lighting look super funky, like it's being lit from below or something.
- Boards near the flag are floating.
- Sideways barrels are like 1 unit off.