Author Topic: New hopper anyone?  (Read 5251 times)

Produkt

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New hopper anyone?
« on: August 07, 2006, 03:41:48 AM »
Maybe its just me but I can have an automatic marker with a gravity loader I'd have jams all the freakin time... so! why not  an electric hopper?

Its 170 Tris and we need more detailed models any way... what do ya say?


jitspoe

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Re: New hopper anyone?
« Reply #1 on: August 07, 2006, 11:33:57 AM »
Not bad, but we, too, will be making high-poly versions of any future models.  That's not detailed enough for a handheld game?  Looks like it would be plenty.

Produkt

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Re: New hopper anyone?
« Reply #2 on: August 07, 2006, 12:14:53 PM »
Without deleating the unseen faces the hands, marker, and hopper reach about 900 tris, we then have to remove all backfaces before texturing

all weapon models with hands are required to be under 500 tris and thats the finished version...

here's the current marker Spyder MR1

TinMan

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Re: New hopper anyone?
« Reply #3 on: August 07, 2006, 12:40:26 PM »
omg. I <3 j00

Smokey

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Re: New hopper anyone?
« Reply #4 on: August 07, 2006, 02:12:09 PM »
why is it floating above an ocean?

KnacK

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Re: New hopper anyone?
« Reply #5 on: August 07, 2006, 02:21:53 PM »
and there is no hole in the barrel for the paint to come out!!!

TinMan

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Re: New hopper anyone?
« Reply #6 on: August 07, 2006, 02:27:44 PM »
rofl, the hole would be drawn into the texture I'm asuming.

Spook

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Re: New hopper anyone?
« Reply #7 on: August 07, 2006, 02:54:02 PM »
you assume wrong this spyder jams itself full of paint then you poor the paint onto your enemy

KnacK

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Re: New hopper anyone?
« Reply #8 on: August 07, 2006, 03:09:27 PM »
Ahhhhhh!

So that's how that works!!!

Smokey

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Re: New hopper anyone?
« Reply #9 on: August 07, 2006, 03:16:39 PM »
this is a thread about a new hopper.

KnacK

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Re: New hopper anyone?
« Reply #10 on: August 07, 2006, 03:19:44 PM »
What are you implying Smokey....

TinMan

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Re: New hopper anyone?
« Reply #11 on: August 07, 2006, 04:19:37 PM »
a clan hopper!?!?!?

Smokey

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Re: New hopper anyone?
« Reply #12 on: August 07, 2006, 04:23:16 PM »
stay on topic

Produkt

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Re: New hopper anyone?
« Reply #13 on: August 07, 2006, 04:30:23 PM »
Its for the PSP guys, sorry to get your hopes up :(

this is about how big its going to look on the console...


http://half-there.uni.cc/wip/fps_large.gif

and you joke! but, if we get a good enough responce there will be a story mode where you save up money to upgrade your guns. Buy better ones ect...

3 maps in progress 1 is based of the 2006 US Paintball championships field, The one avalible in the first demo was made up off of the top of my head and lastly there is one based off of a field in Mobile alabama the wooded area of "Bob's Paintball" Which I play at when I'm visitin my family in alabama Next up is the MR2 (this is part of the realism set)

then I've got to get ahold of an Ion to play with so we can get the specifacations right and for sound recording

TinMan

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Re: New hopper anyone?
« Reply #14 on: August 07, 2006, 04:37:10 PM »
its nice, but honestly, on a PSP screen? with that huge thing in your view? In paintball2 you can disable seeing your gun with the hand command, it'd be smart if there was someway to do that in the PSP game that you are making too.

Smokey

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Re: New hopper anyone?
« Reply #15 on: August 07, 2006, 04:42:00 PM »
i cant wait to play it on my psp. :)

Produkt

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Re: New hopper anyone?
« Reply #16 on: August 07, 2006, 05:13:13 PM »
Its going to be lowered... aswell as srank a bit

[USA]FIRE

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Re: New hopper anyone?
« Reply #17 on: August 18, 2006, 06:56:34 AM »
how many paintballs can it hold???

Smokey

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Re: New hopper anyone?
« Reply #18 on: August 18, 2006, 07:20:53 AM »
5

bitmate

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Re: New hopper anyone?
« Reply #19 on: August 18, 2006, 07:35:24 AM »
5 + 1 in the barrel.