I'm conceptualizing a payload map where you would have a func_train shaped like a car or something having a flag on top. Defenders keep the attackers from grabbing the flag.
When I try to make the flag spawn on a func_train or func_wall it actually spawns on the floor. When I grab and drop it, it collides with entities as expected. When I reset it with a trigger_hurt it spawns on the floor again.
Is this a bug, or do I have to toggle some spawnflag?