As I feared, the spawn rooms are very susceptible to spawn camping. Here's a rough MSPaint diagram showing the current problems and some suggestions to fix it. These are just ideas.
Key things:
- Block line of sight from the hill to the spawn exits. You have a lot of bunkers and stuff around, but they're not oriented to block that line of sight. Some stuff could just be moved around and reoriented to help a lot.
- More spawn points in general -- might want to spread these out across half the map.
- Might also consider making the map a bit larger, too. It seemed a lot smaller when actually playing. That would give more room for larger spawn areas.
Other ideas:
- Add more cover within the spawn rooms themselves, so it's not so easy for somebody to just see and shoot people before they spawn (not sure if that's a good idea or if there's even room for that without making it too cluttered).
- Add/continue 2nd story area for extended spawn base so players can shoot into hill from their base. Could also put more spawn points up there to reduce spawn camping.