BETA 2 is now completed
Changes:- Ramped dirt terrain that you need speed to go over is changed to the wall-rock texture to create more transparency to newer players
- Dirt-path to base had the roof elevated, to reduce the frequency of hitting your head when entering with speed
- Widened the snow path to create "less awkward" movement when you do not hit the speed
- Changed the bunker on low path and added a path below it back to base to make going snow path less punishing
- Opened up main path to snow to make accessing base from that path faster and less awkward
- added stairs on main base platforms to assist new players and bots moving around the map
- widened the base "building" to make it less awkward to move on
- Added a ladder access to one side of base "building"
- fixed a lot of misaligned wood textures
Planned for Beta 3:
- Fixing all remaining alignment issues
- Potentially changing slow path to second flag to be a set of stairs instead of ladder.
- Raising certain walls to minimize visibility of others parts of the map
- Misc other changes from gameplay testing in both comp/casual settings (still TBD on cap points, want to see frequency of caps in gameplay testing to adjust)
- Lights got messed up in compile - will fix in B3
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Notes:
- The difficult wall to go over slows down good players too, making the path more balanced (and good players still fail sometimes) - if it were easy / regular terrain, snow path would need to be deleted.
- The map was definitely more tailored towards 'competitive' gameplay (because outside of Social Saturday, that is the majority of player base at this time, so I didn't really think about public servers when making it - however, any future maps I make I will plan it out with the goal of both competitive and casual enjoyment).
Thanks Jitspoe for the comments - hopefully each beta can address some of the issues to make it more enjoyable for everyone.