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Digital Paint Discussion Board
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Mapping
(Moderator:
Chef-Killer
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Making gl_showtris work for transparent surfaces (testing attachments)
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Topic: Making gl_showtris work for transparent surfaces (testing attachments) (Read 2345 times)
jitspoe
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Posts: 18832
Making gl_showtris work for transparent surfaces (testing attachments)
«
on:
January 15, 2026, 06:42:37 AM »
Now you can see why water adds so much to r_speeds (in addition to the reflections).
This is a little fix I'm working on for the next build, but mostly an excuse to test to see if attachments work on the new server now.
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Tini
VM-68
Posts: 129
Re: Making gl_showtris work for transparent surfaces (testing attachments)
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Reply #1 on:
January 16, 2026, 12:49:04 AM »
welp there goes the idea of my next map having a moat around the bases
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jitspoe
Administrator
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Posts: 18832
Re: Making gl_showtris work for transparent surfaces (testing attachments)
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Reply #2 on:
January 17, 2026, 02:57:05 AM »
You just have to account for having limited visibility around water so you're not showing too much at any given time.
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Making gl_showtris work for transparent surfaces (testing attachments)