Author Topic: _  (Read 1095 times)

IronFist

  • Autococker
  • Posts: 1304
_
« on: August 12, 2006, 07:04:38 PM »
Post removed
« Last Edit: July 25, 2010, 10:45:44 PM by IronFist »

TinMan

  • Autococker
  • Posts: 1347
Re: Jake2: Q2 in Java!
« Reply #1 on: August 12, 2006, 07:15:18 PM »
w00t
If it ran mods like dpball and the jump mod, that'd freakin rock. I'd love to see progress in its stability too.
I play Quake 2 with it on all my weird OSes that nobody else has ever heard of...

It'd be great if it used content from Quake II: Source, dpball water in java, that'd impress many, heehee.

Eiii

  • Autococker
  • Posts: 4595
Re: Jake2: Q2 in Java!
« Reply #2 on: August 12, 2006, 07:17:21 PM »
Only if they're impressed by amazingly slow frame rates. :D

SkateR

  • Autococker
  • Posts: 1173
Re: Jake2: Q2 in Java!
« Reply #3 on: August 12, 2006, 07:18:16 PM »
Cute iron.

Eiii

  • Autococker
  • Posts: 4595
Re: Jake2: Q2 in Java!
« Reply #4 on: August 12, 2006, 07:39:54 PM »
Hmmm. I did something wrong when setting the directory, and now it doesn't work. How do I un/reset the quake2 directory?

IronFist

  • Autococker
  • Posts: 1304
_
« Reply #5 on: August 12, 2006, 08:37:04 PM »
Post removed
« Last Edit: July 25, 2010, 10:45:41 PM by IronFist »

TinMan

  • Autococker
  • Posts: 1347
Re: Jake2: Q2 in Java!
« Reply #6 on: August 12, 2006, 11:43:37 PM »
Only if they're impressed by amazingly slow frame rates. :D
Didn't you build your new box yet? I don't get any slower frame rates in b16 than I did in b14...

Eiii

  • Autococker
  • Posts: 4595
Re: Jake2: Q2 in Java!
« Reply #7 on: August 13, 2006, 12:35:14 AM »
I'm saying I don't think it'll work as well in java.

TinMan

  • Autococker
  • Posts: 1347
Re: Jake2: Q2 in Java!
« Reply #8 on: August 13, 2006, 12:54:15 AM »
Oh, Jake2 runs fine for me in fullscreen even other than that it doesn't work with mods, but yeah, I guess that porting the water to java might not work too well.