Hi again
. this is my first map i made by myself. it's based on... a warehouse. But it's flooded
! I am gonna use func_trains to make the crates bob up and down. also i'm gonna make sunken barrels and other objects to give it a more "flooded" look.
The name is still in debate, as bug has already used waterlogged, but if he doesnt mind me using it, i think it's a much more catchy name than "flooded in"
I came up with the idea because it's basically the opposite of the mesas, as it is filled with water.
There are 3 possible routes now, but i plan on adding additional routes later. The first two routes
are obvious, (jumping the crates and swimming across), and the third route is a drain shaft.
the problem is, the drain shaft is so long, getting through it is impossible without taking at least one breath
.
I fixed that by adding a "breath room" where you can take a breath and replenish your paintballs. i know it looks
really cheesy, cuz its just a random place with no water. i plan on fixing that somehow, maybe using something
like an "airlock" except with water. i'm attatching some screenshots, and you can download a beta version (unlighted but still
vised
) here
http://rapidshare.de/files/29194910/beta_flooded_in.bsp.htmland here are the screenshots.
#1= purple base
#2= "camping crate" i hope this open crate will become a great spot to camp your flag
#3= the drain shaft, which you enter through a drain on the main room's floor.
#4= the blue base