Quote from: jitspoe on September 05, 2006, 02:50:07 PM This is paintball, not q2jump.take strafe jumping out then.
This is paintball, not q2jump.
theres too many maps where a noob can just walk up to a flag and grab it just as fast as a skilled player. we need maps where some skill is involved. my map will incorporate the importance of skill jumping (strafe, double, and ice for speed) there is a way a noob can grab my flag though it will just take them a bit longer.
The doublejump bind screws up my comp. That's why I bind it to mouse2.
Here's an idea! Design the flag area so that it takes skill to get the flag if it's decently defended! You know, the kind of skill that applies to playing the game and not propelling yourself high into the air.