Digital Paint Discussion Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Digital Paint Discussion Board
»
Development
»
General Development
»
co2 or n2o
« previous
next »
Print
Pages: [
1
]
2
3
Author
Topic: co2 or n2o (Read 7263 times)
SUPRA
PGP
Posts: 35
co2 or n2o
«
on:
August 30, 2006, 02:50:35 PM »
i think we should have n2o tank in stead of co2
Logged
bug
68 Carbine
Posts: 335
Re: co2 or n2o
«
Reply #1 on:
August 30, 2006, 03:07:01 PM »
Short of it being a useless cosmetic change to the texture, what would justify changing this?
Logged
SUPRA
PGP
Posts: 35
Re: co2 or n2o
«
Reply #2 on:
August 30, 2006, 03:18:20 PM »
it would be really cool and could hold more air
Logged
Eiii
Autococker
Posts: 4595
Re: co2 or n2o
«
Reply #3 on:
August 30, 2006, 03:26:05 PM »
The last thing we need is the co2 packs lasting longer. Also, it wouldn't be a matter of changing co2 to no2 so much as changing a number.
Logged
SUPRA
PGP
Posts: 35
Re: co2 or n2o
«
Reply #4 on:
August 30, 2006, 03:38:30 PM »
ur right. it was a cool idea but it wont happen
Logged
TinMan
Autococker
Posts: 1347
Re: co2 or n2o
«
Reply #5 on:
August 30, 2006, 03:45:54 PM »
n2o eh? I'd like having it, only if empying it in water would cause the water to freeze though.
I could see there being a mix or co2 and n2o tanks laying around just for a realistic variety, but it's not that big of a deal if it is or isn't implemented.
Logged
SUPRA
PGP
Posts: 35
Re: co2 or n2o
«
Reply #6 on:
August 30, 2006, 03:48:42 PM »
yea its just somtin to think of
Logged
Lunatic
68 Carbine
Posts: 349
Re: co2 or n2o
«
Reply #7 on:
August 30, 2006, 04:13:03 PM »
Changing co2 to no2 would be as pointless as adding a new gun. The biggest co2 tanks there is now are big enough that you should never have to refill it. So why the hell would you need something bigger? As well with guns; there is always somebody that wants a new gun to the game. But what's the point? The cocker is the best gun in the game, and to make something shoot faster would just be retareded.
G'day.
Logged
TinMan
Autococker
Posts: 1347
Re: co2 or n2o
«
Reply #8 on:
August 30, 2006, 04:19:24 PM »
I still want the nitrous oxide to freeze water though...
Logged
Lunatic
68 Carbine
Posts: 349
Re: co2 or n2o
«
Reply #9 on:
August 30, 2006, 04:20:59 PM »
Joking or not, that is the stupidest thing I have ever heard.
Logged
TinMan
Autococker
Posts: 1347
Re: co2 or n2o
«
Reply #10 on:
August 30, 2006, 04:26:28 PM »
Not joking. I'm a Twisted Metal addict, I like having specials that can freeze people. Howbout you can "drop" the airtank of any type into water and have it freeze the water, is that more or less stupid of an idea to your almighty-self, Lunatic?
Logged
Lunatic
68 Carbine
Posts: 349
Re: co2 or n2o
«
Reply #11 on:
August 30, 2006, 04:31:06 PM »
This is paintball, not Twisted Metal. Good luck with having something implemented where dropping your tank into water freezes it. Wow..
And it's Sir Lunatic to you.
Logged
SkateR
Autococker
Posts: 1173
Re: co2 or n2o
«
Reply #12 on:
August 30, 2006, 05:31:16 PM »
What purpose would switching the tanks do. They basically look the same besides gauges and sort of different shapes. Plus the guns in this game dont require n2
Logged
SUPRA
PGP
Posts: 35
Re: co2 or n2o
«
Reply #13 on:
August 30, 2006, 05:55:07 PM »
i agree wit tinman it would cool as hell if the tank frooze water but i doubt it would ever happen
Logged
TinMan
Autococker
Posts: 1347
Re: co2 or n2o
«
Reply #14 on:
August 30, 2006, 06:24:42 PM »
It wouldn't be hard to do, the solid state part would be, but you could have it where anyone in the water dies and their model changes to one with ice on it. Quake I had the electricity in water thing, I don't see how this is too big of a difference from that.
Logged
SUPRA
PGP
Posts: 35
Re: co2 or n2o
«
Reply #15 on:
August 30, 2006, 06:45:06 PM »
true if u can try to do it
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: co2 or n2o
«
Reply #16 on:
August 30, 2006, 07:30:25 PM »
I was considering adding N2O as an upgrade that wouldn't freeze your gun after prolonged firing, but most people play with gun freezing off, so it wouldn't make any difference.
Logged
SUPRA
PGP
Posts: 35
Re: co2 or n2o
«
Reply #17 on:
August 30, 2006, 07:58:40 PM »
i dont kno how to do that so n2 would still be cool
Logged
TinMan
Autococker
Posts: 1347
Re: co2 or n2o
«
Reply #18 on:
August 30, 2006, 08:47:46 PM »
SUPRA: its called "guntemp", its a server setting, not client. But yeah, I like the idea, because not all servers have it the guntemp off, and it would be nice for some of the newer larger maps.
Logged
SUPRA
PGP
Posts: 35
Re: co2 or n2o
«
Reply #19 on:
August 31, 2006, 04:51:25 AM »
oh he should of said gun temp in the first place.but it would help in the big maps
Logged
Print
Pages: [
1
]
2
3
« previous
next »
Digital Paint Discussion Board
»
Development
»
General Development
»
co2 or n2o