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Digital Paint Discussion Board
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Build 010 Feedback
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Topic: Build 010 Feedback (Read 5514 times)
jitspoe
Administrator
Autococker
Posts: 18802
Build 010 Feedback
«
on:
April 03, 2004, 08:17:42 PM »
Patch:
http://www.fileplanet.com/dl.aspx?/planetquake/digitalpaint//paintball2_a3toa10_patch.zip
As always, heap on the bug reports.
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Skyhawk
PGP
Posts: 7
Re: Build 010 Feedback
«
Reply #1 on:
April 04, 2004, 02:34:16 AM »
While testing my map, i did a Debug1 1, later on i did a topspeed test and it said somthing like 0.000000mph set by (null)
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Build 010 Feedback
«
Reply #2 on:
April 04, 2004, 04:28:48 AM »
Topspeed now only works with live players.
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meat
VM-68
Posts: 108
Re: Build 010 Feedback
«
Reply #3 on:
April 04, 2004, 10:05:01 AM »
Alright, im not totally sure whats up with this one, if its not a bug and something i did, let me know...This guy was the only one with this grey/blank skin. Everyone else, bots/players had proper skins.
http://host-216-153-253-13.mil.choiceone.net/bigup/sshot001.jpg
Other than that, i like this build, crosshair 4 is awesome!!! not my taste really, but funny none the less. The whole game seems to feel slightly faster than the last build, yay!! nice work sir =)
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Build 010 Feedback
«
Reply #4 on:
April 04, 2004, 12:23:24 PM »
Hmm, looks like someone was using a skin you didn't have or something -- if it does that again, look in the console and see if it says "couldn't load players/male/whatever" and tell me what file it couldn't find.
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Belmont
Stingray
Posts: 73
Re: Build 010 Feedback
«
Reply #5 on:
April 04, 2004, 05:39:43 PM »
Did you incorporate any automated screen shot or the system into build 10? I'm a newbie when it comes to "whats new."
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Eiii
Autococker
Posts: 4595
Re: Build 010 Feedback
«
Reply #6 on:
April 04, 2004, 06:35:28 PM »
in window, you can't see "play" "setup" or "quit".
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Build 010 Feedback
«
Reply #7 on:
April 05, 2004, 02:01:59 AM »
Belmont: no, I didn't get to that. The new features are always listed in the readme.
eiii: That's strange -- they show up in fullscreen, though? Is it always this way? Have you tried vid_restarting and such?
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Eiii
Autococker
Posts: 4595
Re: Build 010 Feedback
«
Reply #8 on:
April 05, 2004, 07:00:14 AM »
they show up in fullscreen, it wasn't like this before (i noticed it while using keygrip) and i'll try vid_restarting.
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KrayZie
PGP
Posts: 36
Re: Build 010 Feedback
«
Reply #9 on:
April 06, 2004, 06:33:43 AM »
wussup everybody
anyways, need another link to the new build 10 release... for some stupid f'n reason, there's are no "non-subscriber" servers available for download on fileplanet. :-/
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Build 010 Feedback
«
Reply #10 on:
April 06, 2004, 09:49:20 AM »
Are you logged in? Try it again, Sometimes FP does weird stuff like that.
Actually, FourthX put up a mirror here:
http://fourthx.vcweb.org/files/paintball2_a3toa10_patch.zip
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Anrkist
VM-68
Posts: 103
Re: Build 010 Feedback
«
Reply #11 on:
April 08, 2004, 02:47:33 PM »
I feel like a huge weight is on my shoulders when running/jumping, dunno why.. seems like gravity is high.
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IronFist
Autococker
Posts: 1304
_
«
Reply #12 on:
April 09, 2004, 09:23:38 AM »
Post removed
«
Last Edit: July 25, 2010, 10:07:38 PM by IronFist
»
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Excalibur
68 Carbine
Posts: 492
Re: Build 010 Feedback
«
Reply #13 on:
April 09, 2004, 09:41:13 PM »
when you load biuld 10 make shure you have it under the same folder as paintball2. thats NOT c:\paintball2 if you ha\ve it at c:\paintball2 then extract build 10 to just c:\ and that should work
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Blitz
68 Carbine
Posts: 329
Re: Build 010 Feedback
«
Reply #14 on:
April 12, 2004, 10:55:13 AM »
A couple things I'd like to see fixed/added:
1. The mouse acceleration bug that Windows XP introduced.
2. Make the ID cvar display just the name, and not the model path/etc.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Build 010 Feedback
«
Reply #15 on:
April 12, 2004, 04:24:02 PM »
Roger that.
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Eiii
Autococker
Posts: 4595
Re: Build 010 Feedback
«
Reply #16 on:
April 17, 2004, 08:15:17 PM »
how 'bout id makes their name appear above their heads? it'd take some work, but would be really helpful.
and what mouse bug? i'm using xp and i'm just fine.
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Blitz
68 Carbine
Posts: 329
Re: Build 010 Feedback
«
Reply #17 on:
April 17, 2004, 10:40:19 PM »
Windows mouse acceleration is added to sensitivity.. it's more of a preference than a bug.
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fatty
PGP
Posts: 1
Re: Build 010 Feedback
«
Reply #18 on:
April 25, 2004, 03:27:15 AM »
After installing the Build 010 - client i can not see any characters in the game-options, instead i see only little square fields.
My graphics-card is a nvidia Geforce 2 MX400.
When i reinstall the 009-client, all is ok again.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Build 010 Feedback
«
Reply #19 on:
April 25, 2004, 10:41:36 AM »
Try runnig build 10 and setting gl_hash_textures to 0. I wonder if it has something to do with that...
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Digital Paint Discussion Board
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Build 010 Feedback