Author Topic: Build 010 Feedback  (Read 5514 times)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Build 010 Feedback
« on: April 03, 2004, 08:17:42 PM »

Skyhawk

  • PGP
  • Posts: 7
Re: Build 010 Feedback
« Reply #1 on: April 04, 2004, 02:34:16 AM »
While testing my map, i did a Debug1 1, later on i did a topspeed test and it said somthing like 0.000000mph set by (null)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Build 010 Feedback
« Reply #2 on: April 04, 2004, 04:28:48 AM »
Topspeed now only works with live players.

meat

  • VM-68
  • Posts: 108
Re: Build 010 Feedback
« Reply #3 on: April 04, 2004, 10:05:01 AM »
Alright, im not totally sure whats up with this one, if its not a bug and something i did, let me know...This guy was the only one with this grey/blank skin.  Everyone else, bots/players had proper skins.

http://host-216-153-253-13.mil.choiceone.net/bigup/sshot001.jpg

Other than that, i like this build, crosshair 4 is awesome!!! not my taste really, but funny none the less.  The whole game seems to feel slightly faster than the last build, yay!! nice work sir =)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Build 010 Feedback
« Reply #4 on: April 04, 2004, 12:23:24 PM »
Hmm, looks like someone was using a skin you didn't have or something -- if it does that again, look in the console and see if it says "couldn't load players/male/whatever" and tell me what file it couldn't find.

Belmont

  • Stingray
  • Posts: 73
Re: Build 010 Feedback
« Reply #5 on: April 04, 2004, 05:39:43 PM »
Did you incorporate any automated screen shot or the system into build 10? I'm a newbie when it comes to "whats new."

Eiii

  • Autococker
  • Posts: 4595
Re: Build 010 Feedback
« Reply #6 on: April 04, 2004, 06:35:28 PM »
in window, you can't see "play" "setup" or "quit".

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Build 010 Feedback
« Reply #7 on: April 05, 2004, 02:01:59 AM »
Belmont: no, I didn't get to that.  The new features are always listed in the readme.

eiii: That's strange -- they show up in fullscreen, though?  Is it always this way?  Have you tried vid_restarting and such?

Eiii

  • Autococker
  • Posts: 4595
Re: Build 010 Feedback
« Reply #8 on: April 05, 2004, 07:00:14 AM »
they show up in fullscreen, it wasn't like this before (i noticed it while using keygrip) and i'll try vid_restarting.

KrayZie

  • PGP
  • Posts: 36
Re: Build 010 Feedback
« Reply #9 on: April 06, 2004, 06:33:43 AM »
wussup everybody :) anyways, need another link to the new build 10 release... for some stupid f'n reason, there's are no "non-subscriber" servers available for download on fileplanet. :-/

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Build 010 Feedback
« Reply #10 on: April 06, 2004, 09:49:20 AM »
Are you logged in?  Try it again,  Sometimes FP does weird stuff like that.

Actually, FourthX put up a mirror here:
http://fourthx.vcweb.org/files/paintball2_a3toa10_patch.zip

Anrkist

  • VM-68
  • Posts: 103
Re: Build 010 Feedback
« Reply #11 on: April 08, 2004, 02:47:33 PM »
I feel like a huge weight is on my shoulders when running/jumping, dunno why.. seems like gravity is high.

IronFist

  • Autococker
  • Posts: 1304
_
« Reply #12 on: April 09, 2004, 09:23:38 AM »
Post removed
« Last Edit: July 25, 2010, 10:07:38 PM by IronFist »

Excalibur

  • 68 Carbine
  • Posts: 492
Re: Build 010 Feedback
« Reply #13 on: April 09, 2004, 09:41:13 PM »
when you load biuld 10 make shure you have it under the same folder as paintball2. thats NOT c:\paintball2  if you ha\ve it at c:\paintball2 then extract build 10 to just c:\ and that should work

Blitz

  • 68 Carbine
  • Posts: 329
Re: Build 010 Feedback
« Reply #14 on: April 12, 2004, 10:55:13 AM »
A couple things I'd like to see fixed/added:
1. The mouse acceleration bug that Windows XP introduced.
2. Make the ID cvar display just the name, and not the model path/etc.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Build 010 Feedback
« Reply #15 on: April 12, 2004, 04:24:02 PM »
Roger that.

Eiii

  • Autococker
  • Posts: 4595
Re: Build 010 Feedback
« Reply #16 on: April 17, 2004, 08:15:17 PM »
how 'bout id makes their name appear above their heads? it'd take some work, but would be really helpful.

and what mouse bug? i'm using xp and i'm just fine.

Blitz

  • 68 Carbine
  • Posts: 329
Re: Build 010 Feedback
« Reply #17 on: April 17, 2004, 10:40:19 PM »
Windows mouse acceleration is added to sensitivity.. it's more of a preference than a bug.

fatty

  • PGP
  • Posts: 1
Re: Build 010 Feedback
« Reply #18 on: April 25, 2004, 03:27:15 AM »
After installing the Build 010 - client i can not see any characters in the game-options, instead i see only little square fields.
My graphics-card is a nvidia Geforce 2 MX400.

When i reinstall the 009-client, all is ok again.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Build 010 Feedback
« Reply #19 on: April 25, 2004, 10:41:36 AM »
Try runnig build 10 and setting gl_hash_textures to 0.  I wonder if it has something to do with that...