Digital Paint Discussion Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Digital Paint Discussion Board
»
Development
»
Bugs, Feature Requests, and Feedback
»
Build 010 Feedback
« previous
next »
Print
Pages: [
1
]
2
Author
Topic: Build 010 Feedback (Read 5526 times)
jitspoe
Administrator
Autococker
Posts: 18802
Build 010 Feedback
«
on:
April 03, 2004, 08:17:42 PM »
Patch:
http://www.fileplanet.com/dl.aspx?/planetquake/digitalpaint//paintball2_a3toa10_patch.zip
As always, heap on the bug reports.
Logged
Skyhawk
PGP
Posts: 7
Re: Build 010 Feedback
«
Reply #1 on:
April 04, 2004, 02:34:16 AM »
While testing my map, i did a Debug1 1, later on i did a topspeed test and it said somthing like 0.000000mph set by (null)
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: Build 010 Feedback
«
Reply #2 on:
April 04, 2004, 04:28:48 AM »
Topspeed now only works with live players.
Logged
meat
VM-68
Posts: 108
Re: Build 010 Feedback
«
Reply #3 on:
April 04, 2004, 10:05:01 AM »
Alright, im not totally sure whats up with this one, if its not a bug and something i did, let me know...This guy was the only one with this grey/blank skin. Everyone else, bots/players had proper skins.
http://host-216-153-253-13.mil.choiceone.net/bigup/sshot001.jpg
Other than that, i like this build, crosshair 4 is awesome!!! not my taste really, but funny none the less. The whole game seems to feel slightly faster than the last build, yay!! nice work sir =)
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: Build 010 Feedback
«
Reply #4 on:
April 04, 2004, 12:23:24 PM »
Hmm, looks like someone was using a skin you didn't have or something -- if it does that again, look in the console and see if it says "couldn't load players/male/whatever" and tell me what file it couldn't find.
Logged
Belmont
Stingray
Posts: 73
Re: Build 010 Feedback
«
Reply #5 on:
April 04, 2004, 05:39:43 PM »
Did you incorporate any automated screen shot or the system into build 10? I'm a newbie when it comes to "whats new."
Logged
Eiii
Autococker
Posts: 4595
Re: Build 010 Feedback
«
Reply #6 on:
April 04, 2004, 06:35:28 PM »
in window, you can't see "play" "setup" or "quit".
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: Build 010 Feedback
«
Reply #7 on:
April 05, 2004, 02:01:59 AM »
Belmont: no, I didn't get to that. The new features are always listed in the readme.
eiii: That's strange -- they show up in fullscreen, though? Is it always this way? Have you tried vid_restarting and such?
Logged
Eiii
Autococker
Posts: 4595
Re: Build 010 Feedback
«
Reply #8 on:
April 05, 2004, 07:00:14 AM »
they show up in fullscreen, it wasn't like this before (i noticed it while using keygrip) and i'll try vid_restarting.
Logged
KrayZie
PGP
Posts: 36
Re: Build 010 Feedback
«
Reply #9 on:
April 06, 2004, 06:33:43 AM »
wussup everybody
anyways, need another link to the new build 10 release... for some stupid f'n reason, there's are no "non-subscriber" servers available for download on fileplanet. :-/
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: Build 010 Feedback
«
Reply #10 on:
April 06, 2004, 09:49:20 AM »
Are you logged in? Try it again, Sometimes FP does weird stuff like that.
Actually, FourthX put up a mirror here:
http://fourthx.vcweb.org/files/paintball2_a3toa10_patch.zip
Logged
Anrkist
VM-68
Posts: 103
Re: Build 010 Feedback
«
Reply #11 on:
April 08, 2004, 02:47:33 PM »
I feel like a huge weight is on my shoulders when running/jumping, dunno why.. seems like gravity is high.
Logged
IronFist
Autococker
Posts: 1304
_
«
Reply #12 on:
April 09, 2004, 09:23:38 AM »
Post removed
«
Last Edit: July 25, 2010, 10:07:38 PM by IronFist
»
Logged
Excalibur
68 Carbine
Posts: 492
Re: Build 010 Feedback
«
Reply #13 on:
April 09, 2004, 09:41:13 PM »
when you load biuld 10 make shure you have it under the same folder as paintball2. thats NOT c:\paintball2 if you ha\ve it at c:\paintball2 then extract build 10 to just c:\ and that should work
Logged
Blitz
68 Carbine
Posts: 329
Re: Build 010 Feedback
«
Reply #14 on:
April 12, 2004, 10:55:13 AM »
A couple things I'd like to see fixed/added:
1. The mouse acceleration bug that Windows XP introduced.
2. Make the ID cvar display just the name, and not the model path/etc.
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: Build 010 Feedback
«
Reply #15 on:
April 12, 2004, 04:24:02 PM »
Roger that.
Logged
Eiii
Autococker
Posts: 4595
Re: Build 010 Feedback
«
Reply #16 on:
April 17, 2004, 08:15:17 PM »
how 'bout id makes their name appear above their heads? it'd take some work, but would be really helpful.
and what mouse bug? i'm using xp and i'm just fine.
Logged
Blitz
68 Carbine
Posts: 329
Re: Build 010 Feedback
«
Reply #17 on:
April 17, 2004, 10:40:19 PM »
Windows mouse acceleration is added to sensitivity.. it's more of a preference than a bug.
Logged
fatty
PGP
Posts: 1
Re: Build 010 Feedback
«
Reply #18 on:
April 25, 2004, 03:27:15 AM »
After installing the Build 010 - client i can not see any characters in the game-options, instead i see only little square fields.
My graphics-card is a nvidia Geforce 2 MX400.
When i reinstall the 009-client, all is ok again.
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: Build 010 Feedback
«
Reply #19 on:
April 25, 2004, 10:41:36 AM »
Try runnig build 10 and setting gl_hash_textures to 0. I wonder if it has something to do with that...
Logged
Print
Pages: [
1
]
2
« previous
next »
Digital Paint Discussion Board
»
Development
»
Bugs, Feature Requests, and Feedback
»
Build 010 Feedback