Author Topic: Mapping question  (Read 8530 times)

cP-CRASH

  • PGP
  • Posts: 7
Mapping question
« on: April 05, 2004, 12:44:41 AM »
How do you make players start off with weapon, and empty/ready to shoot co2 on spawn. I have tried givegun, giveammo,givebarrel,giveco2, etc. None of these work, quake2 says "Bad Field -> givegun == "automag"".

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Mapping question
« Reply #1 on: April 05, 2004, 02:07:57 AM »
Quake2?  I'd hate to see how crappy the game looks for you, but you might be using an ancient version before spawning with weapons worked -- does it work when you load other maps with it?  Half-pipe, for example?

cP-CRASH

  • PGP
  • Posts: 7
Re: Mapping question
« Reply #2 on: April 06, 2004, 04:57:35 AM »
Umm no i have the current version of quake2... and when i compile a map like back2back which has that excrement it doesnt work either.. so maybe its something to do with my compiling?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Mapping question
« Reply #3 on: April 06, 2004, 09:45:52 AM »
Um, this game doesn't use quake2 anymore -- try it on the alpha and see if it works.

cP-CRASH

  • PGP
  • Posts: 7
Re: Mapping question
« Reply #4 on: April 06, 2004, 12:37:44 PM »
Even if it works on alpha i wouldnt care because i dont use that. This is getting old

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Mapping question
« Reply #5 on: April 06, 2004, 12:41:14 PM »
Why don't you use it?

cP-CRASH

  • PGP
  • Posts: 7
Re: Mapping question
« Reply #6 on: April 07, 2004, 11:05:29 PM »
It lags hard, dont like the player models etc. Cant move like you can in quake2.


jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Mapping question
« Reply #7 on: April 08, 2004, 05:25:45 PM »
Have you tried build 10?

Also, you can just copy the Quake2 player models over.
« Last Edit: April 08, 2004, 05:26:17 PM by jitspoe »

ASDA

  • PGP
  • Posts: 26
Re: Mapping question
« Reply #8 on: April 24, 2004, 08:17:07 PM »
HOW DO YOU MAKE MAP

Excalibur

  • 68 Carbine
  • Posts: 492
Re: Mapping question
« Reply #9 on: April 24, 2004, 09:23:08 PM »
you have to get a program like bsp and learn how to use it.

Fryth

  • VM-68
  • Posts: 242
Re: Mapping question
« Reply #10 on: April 25, 2004, 07:44:53 AM »
Sounds to me like you have an old version of the server code. Get the alpha and copy the gamex86.dll from the pball directory into your quake2/pball directory.