Author Topic: How do i get BSP Viewer working on PB2  (Read 1948 times)

ben@ryehills

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How do i get BSP Viewer working on PB2
« on: September 26, 2006, 05:27:17 AM »
Hi

i have downloaded Paintball 2 Map Development Suite and i cant get BSP Viewer to work.

everytime i open a PB2 Map in BSP Viewer i get:

Error loading:
c:\paintball2\pball\maps\(map name)

and in the console box:

Loading BSP...
Loadling Lumps
Error loading BSP file: Invalid Half-life BSP file format.

I have also downloaded QuakeViewer thats works great BUT there are no Texture's

 :(

jitspoe

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Re: How do i get BSP Viewer working on PB2
« Reply #1 on: September 26, 2006, 02:41:18 PM »
"Half-life BSP file format"?  Are you trying to use this with the half-life digital paintball mod or something?

Eiii

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Re: How do i get BSP Viewer working on PB2
« Reply #2 on: September 26, 2006, 05:07:15 PM »
Wrong mod. Ours is better, anyway.

ben@ryehills

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Re: How do i get BSP Viewer working on PB2
« Reply #3 on: September 27, 2006, 01:54:02 AM »
Sorry guys but why the hell would i be posting a half-life digital paintball problem on here.  ???

this would be posted on there forum. :P

no i got the Paintball 2 Map Development Suite off this forum.

look:

http://dpball.com/forums/index.php?topic=2641.0

just wanted to know if there was a BSP Viewer for PB2 so i could get screenshots of the whole of the map's.

jitspoe

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Re: How do i get BSP Viewer working on PB2
« Reply #4 on: September 27, 2006, 01:56:15 AM »
A lot of people get them mixed up, and the error said something about half-life.  To view the map, just open it up in paintball2.  You can set cl_drawhud 0 to get a clean screenshot, and type "noclip" while in observer to fly around the map and get different angled shots.  There's no external viewer specifically for paintball2 maps (what would be the point?).

bitmate

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Re: How do i get BSP Viewer working on PB2
« Reply #5 on: September 27, 2006, 09:30:41 AM »
"Half-life BSP file format"?  Are you trying to use this with the half-life digital paintball mod or something?
The file format Half-Life is using for maps is *.bsp as well.