Author Topic: FEATURE REQUESTS  (Read 39736 times)

jitspoe

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FEATURE REQUESTS
« on: July 29, 2003, 12:03:18 PM »
If there's something you'd like to have added to Paintball2, post it here.

PLazTiC

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Re: FEATURE REQUESTS
« Reply #1 on: July 30, 2003, 01:41:32 AM »
3DFxGlsupport  ;D

\plaz

FourthX

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Re: FEATURE REQUESTS
« Reply #2 on: August 01, 2003, 04:29:54 AM »
* location file support (see nocheat, there's is cool but buggy)
* the ability to call an alias from an occurance of a particular text string for auto demo & auto screen shot  etc
* String variables for current weapon, ammo count, co2 level etc,  also 3 variables for current date/time/both (again for auto demo type commands)

That's all i can think of at the moment.

FTX

PLazTiC

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Re: FEATURE REQUESTS
« Reply #3 on: August 01, 2003, 08:28:37 AM »
qsQuery support would be cool :)

http://gsquery.terragate.net

\plaz

Krizdo4

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Re: FEATURE REQUESTS
« Reply #4 on: August 02, 2003, 11:57:13 PM »
This is a smaller request but I'd like 2 sided Paintball splats.
For example on the map Blitz with the semi-trasparent walls, shooting one side should obserure the view of the other side where there are splats.
Something to add to the end of the todo list.

jitspoe

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Re: FEATURE REQUESTS
« Reply #5 on: August 04, 2003, 07:10:55 PM »
I'd like to set up some kind of text location system for use with the bots when I get around to making the AI more advanced.  It could also double as location support for recon.  It would be pretty handy to just have a bind to "incoming enemy at %loc" or whatever.

Eiii

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Re: FEATURE REQUESTS
« Reply #6 on: August 05, 2003, 04:46:28 PM »
moving splats. ;D

On a door, if you SpRaY it like crazy...
and it opens...
they stay...
it looks funny...
;D

FourthX

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Re: FEATURE REQUESTS
« Reply #7 on: August 07, 2003, 05:07:37 AM »
Jits, that's exactly what i was suggesting up there. here's how nocheat modeled it.

loc_add <text string> (adds a location with the current coordinates)
loc_del (deletes the location you are standing nearest)
loc_save <filename>

$loc_here (prints the location you are standing in or are closest to)
$loc_there (prints the location that is first hit in line of sight)

they also added cl_drawlocs whichs draws little diamonds over the locations so you can see what you are doing (it even makes the closest one bob up & down :))

oh and the loc file for a particular map would load up on dll refresh/map change

FTX

jitspoe

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Re: FEATURE REQUESTS
« Reply #8 on: August 07, 2003, 08:38:29 AM »
I might just be able to snag the code for that and not have to do much work. :)

FourthX

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Re: FEATURE REQUESTS
« Reply #9 on: August 08, 2003, 07:48:49 PM »
Probably fair since he was checking out your sleek networking code :)

jitspoe

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Re: FEATURE REQUESTS
« Reply #10 on: August 08, 2003, 09:17:40 PM »
It's not very sleek yet. :P  I still need to put intermittent intput checks in the middle of the rendering code (so movement will be smooth even at low framerates), and check when the input changes and send packets (enabling trick jumps at low framerates), re-enable cl_maxfps, and possibly check when a player is at the peak of the parabola in his jump and send packets more frequently then, making it so that you could play at 30fps with a cmdrate of 10, and still be able to jump around as fast as when you're running at 300fps.

Jonathan

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Re: FEATURE REQUESTS
« Reply #11 on: August 09, 2003, 06:19:48 AM »
More guns if possible would be nice :) Or just newer models for the current ones.

Eiii

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Re: FEATURE REQUESTS
« Reply #12 on: August 09, 2003, 08:46:38 AM »
There's an error with "glass" textures. In blitz, if you fire a smoke gren, and look through the glass the smoke doesn't show up...weird. ::)

and make it so you can see what guns people are holding...just something to add to the bottom of the list. ;D
« Last Edit: August 09, 2003, 08:48:12 AM by eiii »

Eiii

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Re: FEATURE REQUESTS
« Reply #13 on: August 10, 2003, 01:00:03 PM »
Quote
(enabling trick jumps at low framerates)


sorry about the double post, but what are "trick jumps"??

jitspoe

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Re: FEATURE REQUESTS
« Reply #14 on: August 10, 2003, 03:02:47 PM »
Quote
and make it so you can see what guns people are holding...just something to add to the bottom of the list. ;D
try the ID command :)

As for the problem with the smoke grenades, that woul require a complete restructuring of the rendering for transparent surfaces to get things drawing in the right order.  I don't wanna mess with that (plus added calculations would make it slower).

Trick jumps are where you jump onto the edge of a box or ledge or something and jump again really quickly, nearly doubling the height you can jump.

Eiii

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Re: FEATURE REQUESTS
« Reply #15 on: August 10, 2003, 05:24:57 PM »
id command???

and, y does jumping on the edge of something get you a high jump as opposed to the middle? just some weird bug?

jitspoe

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Re: FEATURE REQUESTS
« Reply #16 on: August 10, 2003, 07:05:54 PM »
You catch the edge of something while you're moving up, thus increasing the speed you move up at.

Here, I just recorded a quick demo of a popular trick on castle1:
http://www.planetquake.com/digitalpaint/devel/castletrick.dm2

I'm not really an expert on it, but you get the idea. :)
« Last Edit: August 10, 2003, 07:13:35 PM by jitspoe »

jitspoe

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Re: FEATURE REQUESTS
« Reply #17 on: August 14, 2003, 01:38:35 AM »
Ok, what should be the priorities for build7?

- bugfixes
- location file support
- enhanced water effects (shiny/reflective surface, caustics, waves, special blending, fog, etc)
- enhanced fog effects (volumetric fog?)
- client-side scriptable menu system (and new menu gfx to go with it, will come with a menu including things like advanced video options and admin functions)
- new font system (new font texture along with the ability to color text similar to quake3, but with 256 colors instead of just 8)
- lag reduction (client-side scoreboard, cached messages, etc).
- Improved bot AI
- New voting system (explained multiple times throughout this forum)
- nocheat server
- 3D positional audio (using OpenAL)
- FSAA (anti-aliasing) option


Those are a few of the things on my todo/wouldliketodo list.
« Last Edit: August 14, 2003, 01:39:14 AM by jitspoe »

Eiii

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Re: FEATURE REQUESTS
« Reply #18 on: August 14, 2003, 08:36:05 AM »
Quote
Jits, that's exactly what i was suggesting up there. here's how nocheat modeled it.


Ooooo...that looks cool. where could i get that?

Kainn75

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Re: FEATURE REQUESTS
« Reply #19 on: August 15, 2003, 03:30:02 PM »
Hey, where is our bambie skin for the bots?