Wow, too good..
First off, if you're arguing about dead-man recon you should also include textual recon into the mix of things. Otherwise, it's pretty useless in my opinion to blarb about how "unfair" it is. For one, have you tried using it? If so, you'd know that at times it is more of a hindrance to your play than anything. Besides the latency, you have to deal with several people who all want to talk at the same time… and you end up having no idea what the hell is going on. Also, something about hearing a bunch of llamas talk gives the game a much more "casual" atmosphere, which sometimes might not be a good thing.
On another note, one could argue that textual recon could/can be MORE reliable than the audible alternative. For example, you could easily create numerous recon configs for specific maps (perhaps splitting them up and assigning sections of the map to different teammates, enhancing the detail). Such one-touch recon would undoubtedly be more precise and coherent. Going further on the subject, there is a wide selection of games (as well as quake2 modifications) that take advantage of .loc (location) files. If such was the case, you would have even _MORE_ ability to (conveniently) recon textually.
With that said, if you still feel that voice recon is extremely advantageous when compared to the textual alternative, I beg of you to use it next time our clans meet (as long as you agree to stop complaining after you lose).
Now, concerning our "low pings," my only response would be that we all do not live in a frat house with DSL shared between twenty people. Tell your buds to save the blatantly homosexual porn leeching until _AFTER_ you're done playing.
One last thought:
Since I'm home in Houston for Spring Break this week, we haven't been using teamspeak. (usually I host the server from the univ. connection (not dsl, btw.)) The [eR33t] vs [iR] match which you participated in a couple days ago certainly wasn't much fun. I hadn’t pummeled two guys with big mouths (well, one guy..
) like that in quite a while.
We're not unstoppable, either. A couple hours ago [cP] took us to a tie map... which was decided by only a handful of points. Considering they had some veteran players that are a bit rusty, it could've been even closer (i'll leave out the part about digi being drunk, for the sake of argument). You'll also notice our record does actually have losses on it...