Author Topic: _  (Read 28228 times)

Zorchenhimer

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Re: New map: Carpathian Mountains
« Reply #60 on: October 26, 2006, 07:57:56 PM »
imalamp, wow. stop. kthx.

hes getting on my nerves too...

TinMan

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Re: New map: Carpathian Mountains
« Reply #61 on: October 26, 2006, 08:03:04 PM »
« Last Edit: October 26, 2006, 09:34:41 PM by jitspoe »

PiCaSSo

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Re: New map: Carpathian Mountains
« Reply #62 on: October 26, 2006, 08:08:40 PM »
[bd]imaidiot GO AWAY!!

Dirty_Taco

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« Reply #63 on: October 26, 2006, 08:36:46 PM »
Post removed
« Last Edit: July 26, 2010, 12:27:24 AM by Dirty_Taco »

toM|vendettA

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Re: New map: Carpathian Mountains
« Reply #64 on: October 26, 2006, 08:46:41 PM »
QED, noclip the map and look down on it.

or just go to backdoor flag and run through the wall.

Smokey

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Re: New map: Carpathian Mountains
« Reply #65 on: October 26, 2006, 08:46:56 PM »
can you put your name over a red one and mine on a blue one?

I also think its hot.

jitspoe

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Re: New map: Carpathian Mountains
« Reply #66 on: October 27, 2006, 01:44:06 AM »
Some more tweaks:

- Fixed the missing rope ladder (oops)
- Fixed the "catch" that caused problems with the big backdoor jump.
- Phong shaded barrels.
- Merged brushes and reduced brush count by about 240.
- Moved plant models down so they weren't floating slightly above the ground.
- Played with the rock/sky border a bit in the blue base.  If it looks good, I can do it for the red base as well.

I'm running a final compile now.  I'm curious if, with the updated tools and textures, the splotches go away.

2215 portalclusters
6828 numportals
0...1...2...3...4...5...6...7...8...9... (16)
0...1...2...3...4...

Dirty_Taco

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« Reply #67 on: October 27, 2006, 02:00:54 AM »
Post removed
« Last Edit: July 26, 2010, 12:27:20 AM by Dirty_Taco »

toM|vendettA

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Re: New map: Carpathian Mountains
« Reply #68 on: October 27, 2006, 06:47:52 AM »
Played this map last night. Gameplay was solid, I can see people standing outside the low ice exit and spraying it, maybe a window imbedded in the rocks of the entrance would help, this way if your coming from low ice and your trapped inside you can shoot them through the window. And that catch to backdoor, is that where you do the jump and just stop on the ledge? If so I may be able to do it now :P

Anyway, once this is released tr will be matching on it.

jitspoe

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Re: New map: Carpathian Mountains
« Reply #69 on: October 27, 2006, 11:12:16 AM »
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (666) <=- Further proof that WC is evil. ;)
0...1...2...3...4...5...6...7...8...9... (242)
0...1...2...3...4...5...6...7...8...9... (1)

http://dpball.com/files/maps/beta/carpathian_beta2.bsp - I took the liberty of renaming it since I wasn't the only one having a hard time remembering the file name.

I think the lighting looks a lot better with the new wals/tools.  The only spot I saw that was still splotchy was the little tunnel under the main (5pt) flag.

I missed the phong shading on a couple barrels, and I need to adjust the sky/rock edge on the red side if people think it looks good on blue.  I'll have beta2 up on the servers in a little bit.

Smokey

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Re: New map: Carpathian Mountains
« Reply #70 on: October 27, 2006, 01:01:02 PM »
Played this map last night. Gameplay was solid, I can see people standing outside the low ice exit and spraying it, maybe a window imbedded in the rocks of the entrance would help, this way if your coming from low ice and your trapped inside you can shoot them through the window. And that catch to backdoor, is that where you do the jump and just stop on the ledge? If so I may be able to do it now :P

Anyway, once this is released tr will be matching on it.
you cant do that because insane is going to

toM|vendettA

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Re: New map: Carpathian Mountains
« Reply #71 on: October 27, 2006, 01:40:44 PM »
you cant do that because insane is going to

... cool? lmao.

edit:

just played beta2, and it looks good, I definetly like the new base walls. and I can do the mid to bd jump now, which is cool.

another thing, in castle1 if someone is camping main flag you can grab and then cap the 2nd flag. on carpathian if you grab backdoor flag you still have to go past main, which means potentially one person can camp both flags. campers suck?


Dirty_Taco

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« Reply #72 on: October 27, 2006, 01:51:12 PM »
Post removed
« Last Edit: July 26, 2010, 12:27:17 AM by Dirty_Taco »

Dirty_Taco

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« Reply #73 on: October 27, 2006, 02:01:54 PM »
Post removed
« Last Edit: July 26, 2010, 12:27:14 AM by Dirty_Taco »

toM|vendettA

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Re: New map: Carpathian Mountains
« Reply #74 on: October 27, 2006, 03:03:35 PM »
Yeah I was getting confused. My bad.

toM|vendettA

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Re: New map: Carpathian Mountains
« Reply #75 on: November 01, 2006, 12:39:37 PM »
double post ftw. any updates?

Dirty_Taco

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« Reply #76 on: November 01, 2006, 12:40:10 PM »
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« Last Edit: July 26, 2010, 12:26:20 AM by Dirty_Taco »

jitspoe

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Re: New map: Carpathian Mountains
« Reply #77 on: November 01, 2006, 01:02:34 PM »
I was gone over the weekend, and the past couple of days have been really busy, so I haven't had a chance to work on it since beta2.

Beta2 is up on the beta server, by the way: paintball2://216.127.68.86:27919 - do some play testing on it and make sure nothing else needs to be tweaked.  Otherwise, I think I'll just finish tweaking the walls, and unless DT wants to add anything, we'll call it final.

blaa

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Re: New map: Carpathian Mountains
« Reply #78 on: November 01, 2006, 01:56:02 PM »
Barrel jump to cave should be done a lot easier =). (the middle barrel) (in the demo where DT didn't do the jump but said IT IS DOABLE)

Dirty_Taco

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« Reply #79 on: November 01, 2006, 02:05:05 PM »
Post removed
« Last Edit: July 26, 2010, 12:26:17 AM by Dirty_Taco »