Author Topic: Change of gameplay possible?  (Read 4873 times)

jitspoe

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Re: Change of gameplay possible?
« Reply #20 on: October 30, 2006, 12:45:22 PM »
The problem with gameplay modes like that is that people get too confused, and if you don't have enough people who actually know what's going on, it isn't very fun.  Seeing how the concept of "don't let the enemy capture your flag" is so foreign to some people on public servers, I think having hunters, hunted, shield entities, etc. would probably make their head explode.

It seems lots of clever ideas come and go, but it's always the straightforward, simple gameplay (and maps) that prevail.

Zorchenhimer

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Re: Change of gameplay possible?
« Reply #21 on: October 30, 2006, 01:05:13 PM »
couldnt someone put a page in the wiki explaining game modes and have a link on the docs page or something?

jitspoe

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Re: Change of gameplay possible?
« Reply #22 on: October 30, 2006, 01:06:24 PM »
What percentage of players do you think would actually read that?

tyromaniac

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Re: Change of gameplay possible?
« Reply #23 on: October 30, 2006, 03:36:50 PM »
Hmmm, maybe a trigger function could be used when someone captures the flag and scores with it. Like if base = 1 (score......or +1 depending upon values), set score to 0 or -1 from original (as to allow the same event to occur next time) and make a trigger function basing off this action to make the doors move back to "target one" using the func_train or func_plat.  When the trigger is activated, (for this to work, the shield would not be destroyed,) the shield would disappear or go through the ground..... Maybe this would achieve this?

tyromaniac

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Re: Change of gameplay possible?
« Reply #24 on: October 30, 2006, 03:43:29 PM »
The problem with gameplay modes like that is that people get too confused, and if you don't have enough people who actually know what's going on, it isn't very fun.  Seeing how the concept of "don't let the enemy capture your flag" is so foreign to some people on public servers, I think having hunters, hunted, shield entities, etc. would probably make their head explode.

It seems lots of clever ideas come and go, but it's always the straightforward, simple gameplay (and maps) that prevail.

Sorry for the double post....

If this is true, then why is it that many other games in the world are able to have their players learn the most complex rules as well as performing complex tasks? maybe a simple .dm2 of the gameplay could be placed in a future release or when the map is released. For many people, complexity is what challenges them to use fast and long term thinking skills to find a way to their goal. Games like Risk, Tetris, War, and Chess all are fun not because they're easy to learn, but becoming good at them takes practice and a better understanding of the gameplay.

Zorchenhimer

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Re: Change of gameplay possible?
« Reply #25 on: October 30, 2006, 08:45:07 PM »
What percentage of players do you think would actually read that?

put a link to it where it says "|News||Events||Shirts||Screens||Files||Docs||Wiki (NEW)||Contact||Forum||IRC||Links|"