Am working with Tga textures from kingpin and few my own maps am still trying to get clear picture of the light entities /weapon/ammo/sky for paintball it lot diffent then kingpin there more darker textures which are nice and cozy but the lights on pb making them little too dark and on the maps am missing a sky I know in quake2 typing sky_ name
Seem not to work in pb when I get good map ill need some tester see if I missed anything am using the q3radient editor so am doing the weapon placement and ammo stuff by hand am trying to friend to make def.file For pball.
Now if had pball maper that could give me a hand on some the entries adding’s/ light values Be nice.
I have over 100-kingpin map’s that some be alsome for paintball they pretty much run on paintball except there not pb weapon and stuff which some what easy to add in so maybe you guy’s have lot new maps soon as work out the lighting and little bits and pieces
Well so far so good here is two new screenshot of 2 maps. Very thing looks ok few little sound bugs that Pb doesn’t like. Am doing the weapon/ ammo by hand in q3editor so hopefully very thing is right just have get tester’s to see.
But for now here new map screenshots.
http://www.kingpinforever.com/cujodesign/pb_tmc.jpghttp://www.kingpinforever.com/cujodesign/thehood.jpg