This is pretty much up to date except for the fact that the servers don't use 300 rd hoppers, they end up as 200 rd hoppers instead.
You don't actually have to put grenades unless you really want one to spawn in a specific area. The server will generate a couple every rd scattered near the spawn points.
/*QUAKED item_pballgrenade (.3 1 .6) (-16 -16 -16) (16 16 16)
"type" "type of grenade"
Grenade types are "smoke" or "paint"
If no type is specified,
the grenade will be random.
"teamnumber" "#"
for team-spacific grenades
"angle" "-1"
makes the grenade spawn right where you
put it instead of in a random proximity
"count" "1"
always spawns grenades there in addition
to the number of grenades set by the server
"group" "###"
Grenades that have the same group number will be the same.
*/
/*QUAKED weapon_pballgun (.3 .3 1) (-16 -16 -16) (16 16 16)
"type" "type of gun"
Gun types can be in powers or a spacific weapons:
| low | medium | high | trracer | stingray | vm68 | carbine | spyder | autococker | automag |
If no type is specified, the gun will be random.
"group" "###"
Guns that have the same group number will be the same.
*/
/*QUAKED item_pballhopper (.8 0 .
(-16 -16 -16) (16 16 16)
Hopper Upgrade.
"type" "type of hopper"
Valid hopper types are:
| 100 | 200 | 300 |
"group" "###"
Hoppers with the same group number will be the same.
*/
/*QUAKED item_pballammo (0 0 .
(-16 -16 -16) (16 16 16)
Box of paintballs.
"type" "size"
Valid sizes are:
| small | medium | large | 25 | 50 | 100 | 150 | 200 |
small = random of 25,50,100
medium = random of 50,100,150
large = random of 100,150,200
With large maps, you might need to add a small number of large ammo boxes to keep the entity count down.
*/
/*QUAKED item_pballco2 (.8 0 0) (-16 -16 -16) (16 16 16)
CO2 Canisters.
"type" "type of co2"
Valid CO2 types are:
| small | medium | large | 12g | 7oz | 12oz | 20oz |
small = random of 12g,7oz
medium = random of 7oz,12oz
large = random of 12oz,20oz
*/
/*QUAKED item_pballbarrel (.8 .8 0) (-16 -16 -16) (16 16 16)
Barrel Upgrade.
"type" "type of barrel"
Valid barrel types are:
| brass | chrome | steel |
*/