Dont know any coding to try the particle balls... but on a seperate install a got a skewed ball model to load and played some lan games,, couldnt get textures to work right.. but ball was more visible and . . it doesnt matter how small or big the model is the "hit" area is still the same.... you could have a ball the size of a basketball and it wdnt matter.. but if the ball is just longer it really wdnt matter... i just thought this wld be cool.. like when someone is unloading across a path and you cant c the splatter on the other side .. u walk right into it.. this makes it more visible.plus in big maps . it looks like desert storm excrement.. even if just about 5 random particles followed closely around the ball it would look bad ass!