Author Topic: Filter Forge  (Read 17046 times)

KnacK

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Re: Filter Forge
« Reply #40 on: February 14, 2008, 07:44:57 AM »
Let me preface thsi next comment by stating that I am in no means artistic at all and I have no desire to be.  I'm lucky that my 2 white sox match.

That being said, it amazes me the graphics that filter forge can make.  I really don't have a clue of how this stuff works other than the final product is pretty kewl.

Garrett

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Re: Filter Forge
« Reply #41 on: February 14, 2008, 08:42:06 AM »
WarWulf picture looks really cool.  Is that a modeled scene?

Zorchenhimer

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Re: Filter Forge
« Reply #42 on: February 14, 2008, 02:02:06 PM »
Felt like making some more HR4 textures with filter forge today:
http://dplogin.com/files/textures/pball/hr4/ncmarb1.jpg
http://dplogin.com/files/textures/pball/hr4/ncstone.jpg
http://dplogin.com/files/textures/pball/hr4/rock2_1.jpg

ncstone looks good on s8n's (beta) gladiator map.

Nice.  Are these included in the B21 update?

WarWulf

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Re: Filter Forge
« Reply #43 on: February 14, 2008, 02:11:36 PM »
WarWulf picture looks really cool.  Is that a modeled scene?


yeah from a short film i plan on making one day :P "A Wolfs Tale ("The Myst of Tommrow")"

jitspoe

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Re: Filter Forge
« Reply #44 on: April 24, 2008, 10:39:13 PM »
Couple more I wrapped up while waiting for metal to cool down between cuts:

http://dplogin.com/files/textures/pball/hr4/stonewal.jpg (castle1 texture)
http://dplogin.com/files/textures/pball/hr4/glass1.tga
http://dplogin.com/files/textures/pball/hr4/rock5_2.jpg (midnight2 rock)

Zorchenhimer

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Re: Filter Forge
« Reply #45 on: April 24, 2008, 10:54:39 PM »
Ooooh.  Looks nice.

ril3s16

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Re: Filter Forge
« Reply #46 on: April 27, 2008, 10:36:49 PM »
ok so i know how to download these and save em.
few questions:
1. Where do i save them to?
2. If i save them to (whereever they go) will they automaticly replace the other textures?


Please some1 answer

Eiii

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Re: Filter Forge
« Reply #47 on: April 27, 2008, 10:48:54 PM »
Do not save them yet. You'll get a modified content thingy.

Actually, try HR4. I'm not entirely sure those are checked.

y00tz

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Re: Filter Forge
« Reply #48 on: April 28, 2008, 12:28:13 AM »
http://dplogin.com/files/textures/pball/hr4/rock5_2.jpg (midnight2 rock)

Meant to say this earlier but it looks odd, almost like plastic.  Here's the adjustments I was thinking: http://michaelnuber.com/y_rock5_2-crits.jpg  (The colors still feel off from the original midnight2 rock hue)

Rick

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Re: Filter Forge
« Reply #49 on: April 28, 2008, 01:16:36 AM »
Do not save them yet. You'll get a modified content thingy.

Actually, try HR4. I'm not entirely sure those are checked.
>.< I already saved them.....I thought they were ready for release.
I saved them to hR4 and used them and i didnt get a modified content "thingy"

jitspoe

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Re: Filter Forge
« Reply #50 on: April 29, 2008, 10:33:39 AM »
Meant to say this earlier but it looks odd, almost like plastic.  Here's the adjustments I was thinking: http://michaelnuber.com/y_rock5_2-crits.jpg  (The colors still feel off from the original midnight2 rock hue)
They're about half way between the original texture and the standalone texture.  Did you try the texture in-game?  I think what you've posted would be too dark.

y00tz

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Re: Filter Forge
« Reply #51 on: April 29, 2008, 10:50:17 AM »
I meant, the colors of what I posted were off, but the sheen and texture felt right.

jitspoe

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Re: Filter Forge
« Reply #52 on: May 12, 2008, 02:07:54 AM »

ViciouZ

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Re: Filter Forge
« Reply #53 on: July 22, 2008, 07:40:36 AM »
My first filter good enough to release:

http://www.filterforge.com/filters/5876.html

Kaos

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Re: Filter Forge
« Reply #54 on: July 22, 2008, 11:22:13 PM »
kinda reminds me of lego's

KnacK

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Re: Filter Forge
« Reply #55 on: July 23, 2008, 06:57:40 AM »
it remintes me of a solid metal surface mount contact switch.

Usually have large center buttons then 4 holes at the corners for mounting.

btw - good job

S8NSSON

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Re: Filter Forge
« Reply #56 on: July 23, 2008, 08:58:25 AM »
i have enough points for a free copy...kind of waiting to see if I can get enough for a free-for-life deal (need two more points i think)

y00tz

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Re: Filter Forge
« Reply #57 on: July 23, 2008, 09:33:07 AM »
Uhh, ViciouZ how did you generate the normal maps? They don't look accurate..

ViciouZ

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Re: Filter Forge
« Reply #58 on: July 23, 2008, 10:31:21 AM »
The program does it for you.

KnacK

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Re: Filter Forge
« Reply #59 on: July 23, 2008, 02:25:16 PM »
How do you get points?