Author Topic: Filter Forge  (Read 17043 times)

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: Filter Forge
« Reply #60 on: July 23, 2008, 03:19:27 PM »
You make a filter and it gets to "high" usage rank.

1 point 20% off
2 points 50% off
3 points free copy
5 points free upgrades for life

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Filter Forge
« Reply #61 on: September 01, 2008, 11:06:46 PM »
Took a shot at some barrel textures.  This program is kind of addicting - probably took a lot longer coming up with the right combination of filters than it would have to just photoshop (or gimp) some textures, but I kind of like the challenge.





The rest of the barrel textures are in http://dplogin.com/files/textures/pball/hr4

y00tz

  • Autococker
  • Posts: 2742
Re: Filter Forge
« Reply #62 on: September 01, 2008, 11:08:49 PM »
Wow those are the first Filter Forge textures I've seen that don't look like they were made in FF Good job :)

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: Filter Forge
« Reply #63 on: September 02, 2008, 08:25:32 AM »
The rock5_2.jpg look a little bit palish.

The barrels are not bad. I miss the rust on the ground (like the old hr4 barrels). U made a new lid too?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Filter Forge
« Reply #64 on: September 07, 2008, 05:29:12 PM »
Just came across this filter that I found rather impressive: http://www.filterforge.com/filters/6133.html - I like how he scaled the texture  to give it the illusion of perspective.  Pretty clever.

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: Filter Forge
« Reply #65 on: September 07, 2008, 06:01:05 PM »
METAL CRATES FTW!!!!!!!