tally:
18: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp
8: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader
7: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g
6: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ
5: Leaning - magalhaes, Zorchenhimer, atte, bitmate, ViciouZ
4: (Option to) disable funnames - Spook, eiii, TinMan, Clipz
4: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz
3: Female player model - T3RR0R15T, SmackWaters, Spook
3: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz
3: Vote kick - SmackWaters, nightryder, Sharp
3: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g
3: Screenshot system for cheat detection - ch40s, Clipz, Sharp
3: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco
2: Wave animations - T3RR0R15T, Zorchenhimer
2: New (selectable) player skins - bitmate, iEATnoobs
2: Global-login based logins (ops) - XtremeBain, jitspoe
2: PK3's - Smokey, b00nlander
2: New menu format - Cobo
2: New sounds - iEATnoobs, nightryder
2: Don't require mouse to be over edit fields to type - oli887, jitspoe
2: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Wall jumping - SkateR, Dirty_Taco
2: Dashing - SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: Indicator for password-protected servers - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: Server list filters - Anarchy
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Standardized matching rules - iEATnoobs
1: Global-login based bans - XtremeBain
1: Global-login STDLogs logging - XtremeBain
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: Get rid of player model in first-person chase cam view. - nightryder
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Sort buttons on server list - oli887
1: Map notifications for standalone serverbrowser - jitspoe
1: Central server for mapinfo files - jitspoe, DirtyTaco
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Places to enter IP and password in the join game menu. - nightryder
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: In-game voice communication - SkateR
1: Option to disable "blocking" for jump maps - Clipz
1: Work on the player models - Clipz
1: Ability to add clan tags to player models - Clipz
1: Ability to choose the other team's color - Clipz
1: Change the main menu screen - Sharp
1: Optimize water code for better framerates - Sharp
1: Weapon and item auto-switching - jitspoe
make people not be able to talk in matches so they cant spam "NOOB", "HACKS" and so on when they die.
They tried to enforce not being able to talk in MM1 in during PBCup. Some clans didn't comply, though. There are a couple things that I think might help with this: Client-side word filtering (I'd probably pre-package it with words like "hacker", "hax", etc., since those tend to be overly annoying), and an admin-controlled mute option. You can also already use the "ignore" command.
1. Remove the ability to follow the other team period in match play, as much of an old custom it has become in DP, it should seriously be considered for removal.
I agree with you there, and there's actually already a setting that locks you to your own team when chasecamming (chasecamonly is the cvar, I think).
If possible a way to detect player modification, everyone argues about that anyway. For build 18, have a map-pack built in, so it coems with all the maps.
Content modification checks are already being put in place. I'm not going to include every single map with the official release. It would be far too big (not to mention include lots of crappy maps that nobody should ever be playing anyway). You can always grab the map packs available from the files page.
Implement pk3 map format and then its simple.
The pk3 format has absolutely nothing to do with map preview shots. All it does is store files.
DT: I'm going to place your vote for centralized mapinfo files, since that's really the root of the problem.
2. With the global login, we should have an administration staff. Ex.. maybe the leaders from all the clans can login to all servers and be able to set them up for matches. Might sound stupid to server owners but i think it would be a cool feature.
There's a "match" command that can be used to switch servers into match mode. It sets a password and login and executes certain customizable config files.
2. Update graphics.
You're going to have to be a bit more specific.
7. Remove the VM and Terracer, Their kinda pointless.
8. One barrel pick up would be nice, instead of different types. (Since it is a fun game)
I happen to like the low-end guns like these since you can't just sit around and spray. I wish more maps used them. It's up to the mapper to decide which guns are used, though. Your vote for simplifying the barrel pickups reminded me of something I wanted to add: auto item pickups. So if you have a brass barrel and walk over a steel barrel, it would automatically drop the brass one and pick up the steel one. The same would happen for different weapons. I think this would help simplify the game some for new players. I'd also like to make it customizable. Perhaps an experienced player wants to play with the PGP and not accidentally pick up a weapon, so he could configure his weapon preference to PGP.
S8NSSON: I'm surprised you're the first to vote for paintball visibility, since it seemed to be a big topic in the last voting thread. Personally, I think paintballs in the game are MUCH easier to see than they are in real life. In real life, you've got something effectively the size of a marble zipping through the air at about 300fps. When I played paintball a few weeks ago, I tried to keep a close eye on the balls in flight, and simply couldn't follow them. I'd just see a puff of air at the end of the gun and a splat at the balls destination, with almost no delay in between. I could see the balls traveling from my own gun, but only because I fired them and knew right where they were going. They'd just be a little speck in the air, though. In the game, they're about the size of a tennis ball and often have further travel distance giving you more time to see them. I'm not really sure how they can be any less visible in the game than real life unless you use a high FOV value, in which case, thats how it should be -- sacrificing visibility for a broader viewing range.
Playah: The screenshot I posted with the "bigger" balls actually used the ball sizes that already exist. I was just trying to make a point that the existing balls are huge. I don't want to make them any bigger than they are, since they already look kind of goofy -- don't need to be shooting basketballs around. I think a little motion blur trail could be cool, though.
And I haven't been ignoring this - I just didn't feel like putting the massive tally that had been building up together.
And just to give you guys a hard time: