Author Topic: Official Feature Vote of 2007  (Read 230156 times)

Cobo

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Re: Official Feature Vote of 2007
« Reply #300 on: April 21, 2007, 07:57:41 AM »
Quote
err and jit would it be possible to increase buffersize pls ?
I think you need to specify buffersize of what :)

Zorchenhimer

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Re: Official Feature Vote of 2007
« Reply #301 on: April 21, 2007, 08:25:27 AM »
Do you mean this?

Quote from: README_Paintball2_alpha017.txt
- Tweak: Increased console exec. buffer from 8k to 32k. 1:45 AM 2/16/2007

Shadow

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Re: Official Feature Vote of 2007
« Reply #302 on: April 21, 2007, 10:59:06 AM »
err ye but pls more then 32k
if it possible 800k would be great
cause the size of my scripts are 400k at the moment and i dont think i stop scripting so that would be very nice :)

Zorchenhimer

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Re: Official Feature Vote of 2007
« Reply #303 on: April 21, 2007, 11:01:14 AM »
400k?! What do you have in there?

y00tz

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Re: Official Feature Vote of 2007
« Reply #304 on: April 21, 2007, 05:45:27 PM »
hacks :P i kid

Cobo

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Re: Official Feature Vote of 2007
« Reply #305 on: April 22, 2007, 02:02:25 AM »
Add a 'grass' flag for textures so when it renders, it makes real looking grass.
like:



I believe thats from qfusion-fx


Edit: yeah, its qfusion-fx
http://www.webalice.it/mysticman1/index2.html

Eiii

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Re: Official Feature Vote of 2007
« Reply #306 on: April 22, 2007, 02:45:07 AM »
Also make the game look exactly like real life plz.

Cobo

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Re: Official Feature Vote of 2007
« Reply #307 on: April 22, 2007, 03:04:59 AM »
Another dream detroyed by eiii :(
Just because you didnt get to be a cow doesnt mean you have to take it out on us :(

Shadow

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Re: Official Feature Vote of 2007
« Reply #308 on: April 22, 2007, 08:01:14 AM »
Quote
400k?! What do you have in there?

some things like this ;)


The Script
Code: [Select]
//Binds

bind 1 "keyscript1$Shift$"
bind 2 "keyscript2$Shift$"
bind 3 "keyscript3$Shift$"
bind 4 "keyscript4$Shift$"
bind 5 "keyscript5$Shift$"
bind 6 "keyscript6$Shift$"
bind 7 "keyscript7$Shift$"
bind 8 "keyscript8$Shift$"
bind 9 "keyscript9$Shift$"
bind 0 "keyscript0$Shift$"


//Main Down Aliases

alias keyscript1Down "set keyscriptnr 1;echo Profile$keyscriptnr$"
alias keyscript2Down "set keyscriptnr 2;echo Profile$keyscriptnr$"
alias keyscript3Down "set keyscriptnr 3;echo Profile$keyscriptnr$"
alias keyscript4Down "set keyscriptnr 4;echo Profile$keyscriptnr$"
alias keyscript5Down "set keyscriptnr 5;echo Profile$keyscriptnr$"
alias keyscript6Down "set keyscriptnr 6;echo Profile$keyscriptnr$"
alias keyscript7Down "set keyscriptnr 7;echo Profile$keyscriptnr$"
alias keyscript8Down "set keyscriptnr 8;echo Profile$keyscriptnr$"
alias keyscript9Down "set keyscriptnr 9;echo Profile$keyscriptnr$"
alias keyscript0Down "set keyscriptnr 0;echo Profile$keyscriptnr$"

//Main Up Aliases

alias keyscript1Up " keyscript1nr$keyscriptnr$"
alias keyscript2Up " keyscript2nr$keyscriptnr$"
alias keyscript3Up " keyscript3nr$keyscriptnr$"
alias keyscript4Up " keyscript4nr$keyscriptnr$"
alias keyscript5Up " keyscript5nr$keyscriptnr$"
alias keyscript6Up " keyscript6nr$keyscriptnr$"
alias keyscript7Up " keyscript7nr$keyscriptnr$"
alias keyscript8Up " keyscript8nr$keyscriptnr$"
alias keyscript9Up " keyscript9nr$keyscriptnr$"
alias keyscript0Up " keyscript0nr$keyscriptnr$"

// 1. Profile Aliases

alias keyscript1nr1 "say lol"
alias keyscript2nr1 "say lol"
alias keyscript3nr1 "say lol"
alias keyscript4nr1 "say lol"
alias keyscript5nr1 "say lol"
alias keyscript6nr1 "say lol"
alias keyscript7nr1 "say lol"
alias keyscript8nr1 "say lol"
alias keyscript9nr1 "say lol"
alias keyscript0nr1 "say lol"

// 2. Profile Aliases

alias keyscript1nr2 "say lol2"
alias keyscript2nr2 "say lol"
alias keyscript3nr2 "say lol"
alias keyscript4nr2 "say lol"
alias keyscript5nr2 "say lol"
alias keyscript6nr2 "say lol"
alias keyscript7nr2 "say lol"
alias keyscript8nr2 "say lol"
alias keyscript9nr2 "say lol"
alias keyscript0nr2 "say lol"

// 3. Profile Aliases

alias keyscript1nr3 "say lol3"
alias keyscript2nr3 "say lol"
alias keyscript3nr3 "say lol"
alias keyscript4nr3 "say lol"
alias keyscript5nr3 "say lol"
alias keyscript6nr3 "say lol"
alias keyscript7nr3 "say lol"
alias keyscript8nr3 "say lol"
alias keyscript9nr3 "say lol"
alias keyscript0nr3 "say lol"

// 4. Profile Aliases

alias keyscript1nr4 "say lol4"
alias keyscript2nr4 "say lol"
alias keyscript3nr4 "say lol"
alias keyscript4nr4 "say lol"
alias keyscript5nr4 "say lol"
alias keyscript6nr4 "say lol"
alias keyscript7nr4 "say lol"
alias keyscript8nr4 "say lol"
alias keyscript9nr4 "say lol"
alias keyscript0nr4 "say lol"

// 5th Profile Aliases

alias keyscript1nr5 "say lol5"
alias keyscript2nr5 "say lol"
alias keyscript3nr5 "say lol"
alias keyscript4nr5 "say lol"
alias keyscript5nr5 "say lol"
alias keyscript6nr5 "say lol"
alias keyscript7nr5 "say lol"
alias keyscript8nr5 "say lol"
alias keyscript9nr5 "say lol"
alias keyscript0nr5 "say lol"

// 6. Profile Aliases

alias keyscript1nr6 "say lol6"
alias keyscript2nr6 "say lol"
alias keyscript3nr6 "say lol"
alias keyscript4nr6 "say lol"
alias keyscript5nr6 "say lol"
alias keyscript6nr6 "say lol"
alias keyscript7nr6 "say lol"
alias keyscript8nr6 "say lol"
alias keyscript9nr6 "say lol"
alias keyscript0nr6 "say lol"

// 7. Profile Aliases

alias keyscript1nr7 "say lol7"
alias keyscript2nr7 "say lol"
alias keyscript3nr7 "say lol"
alias keyscript4nr7 "say lol"
alias keyscript5nr7 "say lol"
alias keyscript6nr7 "say lol"
alias keyscript7nr7 "say lol"
alias keyscript8nr7 "say lol"
alias keyscript9nr7 "say lol"
alias keyscript0nr7 "say lol"

// 8. Profile Aliases

alias keyscript1nr8 "say lol8"
alias keyscript2nr8 "say lol"
alias keyscript3nr8 "say lol"
alias keyscript4nr8 "say lol"
alias keyscript5nr8 "say lol"
alias keyscript6nr8 "say lol"
alias keyscript7nr8 "say lol"
alias keyscript8nr8 "say lol"
alias keyscript9nr8 "say lol"
alias keyscript0nr8 "say lol"

// 9. Profile Aliases

alias keyscript1nr9 "say lol9"
alias keyscript2nr9 "say lol"
alias keyscript3nr9 "say lol"
alias keyscript4nr9 "say lol"
alias keyscript5nr9 "say lol"
alias keyscript6nr9 "say lol"
alias keyscript7nr9 "say lol"
alias keyscript8nr9 "say lol"
alias keyscript9nr9 "say lol"
alias keyscript0nr9 "say lol"

// 10. Profile Aliases

alias keyscript1nr0 "say lol0"
alias keyscript2nr0 "say lol"
alias keyscript3nr0 "say lol"
alias keyscript4nr0 "say lol"
alias keyscript5nr0 "say lol"
alias keyscript6nr0 "say lol"
alias keyscript7nr0 "say lol"
alias keyscript8nr0 "say lol"
alias keyscript9nr0 "say lol"
alias keyscript0nr0 "say lol"
Code: [Select]
alias shiftaldown "alias $shiftfunctionname$down $shiftdownaction$"
alias shiftalup "alias $shiftfunctionname$up $shiftupaction$"
alias shiftaldownplus "alias +$shiftfunctionname$down $shiftdownactionplus$;shiftaldownminus"
alias shiftaldownminus "alias -$shiftfunctionname$down $shiftdownactionminus$"
alias shiftalupplus "alias +$shiftfunctionname$up $shiftupactionplus$;shiftalupminus"
alias shiftalupminus "alias -$shiftfunctionname$up $shiftupactionminus$"
alias shiftkey bind $$shiftkey$$ "$shiftfunctionname$$Shift$"
alias shiftkeyplus bind $$shiftkey$$ "+$shiftfunctionname$$Shift$"
alias +Shift "seta Shift $pressed$"
alias -Shift "seta Shift $released$"
seta pressed down
seta released up

the menu :

Code: [Select]
pb2menu 1

background none

widget
xcent 0
ycent -120
type text
text [0]

widget
xcent -150
ycent -100
type text
text 1:
widget
xrel 20
type field
width 10
cvar "key01"
widget
xcent -100
yrel 20
type text
text 2:
widget
xrel 20
type field
width 10
cvar "key02"
widget
xcent -100
yrel 20
type text
text 3:
widget
xrel 20
type field
width 10
cvar "key03"
widget
xcent -100
yrel 20
type text
text 4:
widget
xrel 20
type field
width 10
cvar "key04"
widget
xcent -100
yrel 20
type text
text 5:
widget
xrel 20
type field
width 10
cvar "key05"
widget
xcent -100
yrel 20
type text
text 6:
widget
xrel 20
type field
width 10
cvar "key06"
widget
xcent -100
yrel 20
type text
text 7:
widget
xrel 20
type field
width 10
cvar "key07"
widget
xcent -100
yrel 20
type text
text 8:
widget
xrel 20
type field
width 10
cvar "key08"
widget
xcent -100
yrel 20
type text
text 9:
widget
xrel 20
type field
width 10
cvar "key09"
widget
xcent -100
yrel 20
type text
text 0:
widget
xrel 20
type field
width 10
cvar "key00"

widget
xcent 0
ycent 0
type button
text "Apply"
command "alias keyscript1nr0 $key01$;
alias keyscript2nr0 $key02$;
alias keyscript3nr0 $key03$;
alias keyscript4nr0 $key04$;
alias keyscript5nr0 $key05$;
alias keyscript6nr0 $key06$;
alias keyscript7nr0 $key07$;
alias keyscript8nr0 $key08$;
alias keyscript9nr0 $key09$;
alias keyscript0nr0 $key00$;
"
widget
xcent 0
yrel 20
type button
text "Quit"
widget
xcent 0
yrel 20
type button
text "Cancel"

widget
xcent 40
ycent -80
type button
text "[1]"
command "menu samelevel keyscript/keyscript/keyscript_1"
widget
xcent 40
yrel 20
type button
text "[2]"
command "menu samelevel keyscript/keyscript_2"
widget
xcent 40
yrel 20
type button
text "[3]"
command "menu samelevel keyscript/keyscript_3"
widget
xcent 40
yrel 20
type button
text "[4]"
command "menu samelevel keyscript/keyscript_4"
widget
xcent 40
yrel 20
type button
text "[5]"
command "menu samelevel keyscript/keyscript_5"
widget
xcent 40
yrel 20
type button
text "[6]"
command "menu samelevel keyscript/keyscript_6"
widget
xcent 40
yrel 20
type button
text "[7]"
command "menu samelevel keyscript/keyscript_7"
widget
xcent 40
yrel 20
type button
text "[8]"
command "menu samelevel keyscript/keyscript_8"
widget
xcent 40
yrel 20
type button
text "[9]"
command "menu samelevel keyscript/keyscript_9"
widget
xcent 40
yrel 20
type button
text "[0]"
command "menu samelevel keyscript/keyscript_0"

Cobo

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Re: Official Feature Vote of 2007
« Reply #309 on: April 22, 2007, 08:09:28 AM »
Separate your binds into several files.

Eiii

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Re: Official Feature Vote of 2007
« Reply #310 on: April 22, 2007, 12:43:35 PM »
Also make useful ones. I highly doubt you use all of those...

Shadow

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Re: Official Feature Vote of 2007
« Reply #311 on: April 23, 2007, 05:03:36 AM »
its usefull ... u can bind 100 things on key 1 to 10 ...

and that was just an example ...... ;)

and @cobo i cant seperate the binds into several files... if i do so i cant change the bindings with a menu ...

Cobo

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Re: Official Feature Vote of 2007
« Reply #312 on: April 23, 2007, 07:41:30 AM »
and @cobo i cant seperate the binds into several files... if i do so i cant change the bindings with a menu ...
Doesnt it override the binding on the file that it's in?

Zorchenhimer

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Re: Official Feature Vote of 2007
« Reply #313 on: April 23, 2007, 08:20:55 AM »
and @cobo i cant seperate the binds into several files... if i do so i cant change the bindings with a menu ...

If you do it right you can separate it into several files. Just take a look at my chase cam setup on my in-game menus. ("chase.cfg" and "main_ingame.txt")

Shadow

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Re: Official Feature Vote of 2007
« Reply #314 on: April 23, 2007, 09:09:00 AM »
ye but if i seperate .... the menu cant save the binds for the different profiles in several files ... i could just edit the current profile ... and if i change the settings would be overriden like u say so i have to set all the bindings in the files and cant change All with a menu ;)

bitmate

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Re: Official Feature Vote of 2007
« Reply #315 on: April 23, 2007, 09:10:58 AM »
its usefull ... u can bind 100 things on key 1 to 10 ...
Actually, no one needs to have 100 different things/spammy messages bound.
IF anyone needs that, it'd have been implemented some years ago.

vLaD

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Re: Official Feature Vote of 2007
« Reply #316 on: April 23, 2007, 06:04:18 PM »
this is my vote what i h8 is that u cant lie down or crouch  my votes in this order

1. faster map loading
2. crouch or lay down option
3. so u can c what maps r password protected that gets annoying

vwep wont b nessary because there is a small vareity of guns and it kinda ruins the relistic part of the game

vLaD

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Re: Official Feature Vote of 2007
« Reply #317 on: April 23, 2007, 06:09:36 PM »
>:( if u guys removee funname
its gonna suck because people wont notice whos on because its all whit funnames capture peoples attention quicker an we know whos chatting while we can pay more attention to the game im my honest opinion it would be idiotic to remove funname

Zorchenhimer

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Re: Official Feature Vote of 2007
« Reply #318 on: April 23, 2007, 07:01:56 PM »
2. crouch or lay down option

Crouch is bound to "Ctrl" by default.

y00tz

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Re: Official Feature Vote of 2007
« Reply #319 on: April 23, 2007, 07:05:16 PM »
And prone, some places it makes sense to prone, others it wouldn't be possible but because of this games physics, people would.  (i.e. underwater for extended periods of times)