I was playing Warsow the other day, (for those who don't know what warsow is, its a q2 engine based standalone game based on qfusion so that it supports q3 media, and is done in cell shading), and i was wondering how hard it would be to implement a wall jump. the only problem i see with implementing a wall jump is that there would be maps constructed before the wall jump, so now people could get to areas of older maps that were previously unreachable. my argument to that is that there is no standard gravity, so anyone could get to anywhere depending on the server gravity anyway. tell me what you think, but i have a
+1 for wall jump.
-Cusoman