Author Topic: Nightmare Beta 1  (Read 3184 times)

Zorchenhimer

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Nightmare Beta 1
« on: February 23, 2007, 01:38:27 PM »
I wasn't planning on releasing this, but {appy Hamper said I "should post it and see how fast they trash you!" So I figured why not.

nightmare_b1.zip

Btw, I kinda went to town with teleports, so thats what all those white cylinders are.

magalhaes

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Re: Nightmare Beta 1
« Reply #1 on: February 23, 2007, 02:27:52 PM »
OMG....that map is so grrrrr
LOL cant get the flag darn

Zorchenhimer

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Re: Nightmare Beta 1
« Reply #2 on: February 23, 2007, 02:30:07 PM »
There is a set path to get to the flag, and it is the same for both sides. All the others are completely random. Well, random as in I didn't plan the others out. Should I demo the path?

jitspoe

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Re: Nightmare Beta 1
« Reply #3 on: February 23, 2007, 02:44:29 PM »
Well, it's certainly different... the first time I tried it, I captured the flag in like 2 seconds.  After that, I just got lost.

Zorchenhimer

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Re: Nightmare Beta 1
« Reply #4 on: February 23, 2007, 02:49:25 PM »
Oh, Jits, I ran into a problem with the teleports. When I add bots they usually follow each other through the teleports, so they spawn inside each other. I've tried moving the misc_teleporter_dest entity vertically, but that does absolutely nothing. Is there a way I could fix this?

jitspoe

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Re: Nightmare Beta 1
« Reply #5 on: February 23, 2007, 02:59:25 PM »
Guess I could reimplement telefragging.  Or make it work like the regular spawns where people become "transparent" when stuck in each other (that still needs some tweaking, though...).

magalhaes

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Re: Nightmare Beta 1
« Reply #6 on: February 23, 2007, 03:13:15 PM »
got it now... no need of the demo i know the path now  ;)

Zorchenhimer

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Re: Nightmare Beta 1
« Reply #7 on: February 26, 2007, 09:25:40 AM »
Sooo... does this mean that I don't have to go into a beta 2 seeing that no one has anything to say?

magalhaes

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Re: Nightmare Beta 1
« Reply #8 on: February 26, 2007, 03:58:02 PM »
lol...its not like u have to aligne textures or something...LOL
its criative i like that...its original...i like it...that will be all.

SkateR

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Re: Nightmare Beta 1
« Reply #9 on: February 26, 2007, 04:52:46 PM »
pretty pointless

magalhaes

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Re: Nightmare Beta 1
« Reply #10 on: February 26, 2007, 05:05:52 PM »
nice conclusion...XD

Zorchenhimer

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Re: Nightmare Beta 1
« Reply #11 on: February 26, 2007, 06:02:31 PM »
pretty pointless

Yea, I know. But I just wanted to see if I could do it. :) So, I guess I'll just release it.
nightmare.zip