Are you using the latest BSP pack? The reflected light looks way too bright. Grab the latest here:
http://dplogin.com/files/mapmaking/bsp_pb2_build016c.zipMy suggestions:
- Make the lights flush with the wall. This will save on polygons and look a little cleaner.
- End the lights at the last full light, so you don't have lights sliced in half. That kind of kills the believability of them.
- Tone the light brightness down so the map doesn't look like it's glowing (this might be caused by the old bsp pack, too, so make sure you compile with all the latest stuff).
- Use lower-end weapons so it's not just a big spray fest.
I'll go ahead and put it on the beta server for testing. See PM for details.
Edit: One last thing, move the wall texture so the trim goes along the top and bottom.