Author Topic: Battle of Ancient Rome - My new project  (Read 6045 times)

Spook

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Battle of Ancient Rome - My new project
« on: February 26, 2007, 12:03:12 AM »
Been working on this layout for the past month and a half, gone through so many compiles to try and fix errors, leaks, and more errors. Now after a 4 hour compile (4 LONG hours) it is fixed, and i must say, it looks great. Of course, ents and such are not in place, but the layout is done and looks fantastic.

Here are some preview screenshots:















Special thanks to Xbain for helping me fix one of those errors, and to jitspoe for making me a wiki to help make the compile work

nightryder

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Re: Battle of Ancient Rome - My new project
« Reply #1 on: February 26, 2007, 12:08:24 AM »
this map is the greatest anything to ever happen anywhere

nice it looks cool, but i hate the color yellow, probly has some sick jumps in it....maybe have more textures in it and it wouldnt look so bland...and name it sabrespookmap1

Eiii

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Re: Battle of Ancient Rome - My new project
« Reply #2 on: February 26, 2007, 12:11:36 AM »
The only problem I see with it (even though it's a pretty major one) is that it the areas you show are basically just huge open areas with some pillars. There's nothing to really block anything, and it doesn't seem to be it'd be a very fun field to play on. If the structures were a bit more solid, I can see this map going somewhere.
It's also not very diverse texture-wise, which is rarely good.

beaver

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Re: Battle of Ancient Rome - My new project
« Reply #3 on: February 26, 2007, 12:36:13 AM »
it anicient roam they did not have ply wood im pretty sure

Spook

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Re: Battle of Ancient Rome - My new project
« Reply #4 on: February 26, 2007, 12:37:16 AM »
it's stone... sorry you misinterpreted that.

Eiii

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Re: Battle of Ancient Rome - My new project
« Reply #5 on: February 26, 2007, 12:53:51 AM »
The chair in the last sshot is definitely wood.

lekky

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Re: Battle of Ancient Rome - My new project
« Reply #6 on: February 26, 2007, 12:58:40 PM »
hard to judge from just screenshots, but it doesn just look like an open field with poles scattered about. I agree with eii about it might being a bit more playable with solid structures

ch40s

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Re: Battle of Ancient Rome - My new project
« Reply #7 on: February 26, 2007, 01:05:10 PM »
As pointed out previously, the texture diversity is lacking. Also it doesn't look like there are any full structures, and you could line someone all the way accross the map from spawn, judging only by the screenshots. Otherwise I like it. Consider making this a Battle of Ancient Rome Construction Site, as it seems the structures arent entirely finished yet.

jitspoe

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Re: Battle of Ancient Rome - My new project
« Reply #8 on: February 26, 2007, 01:22:47 PM »
Particle board: the true tool of ancient architects.

You definitely need to use a different texture.  It looks like a big construction zone. :)

Spook

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Re: Battle of Ancient Rome - My new project
« Reply #9 on: February 26, 2007, 04:40:28 PM »
i have studied my romans over the years, and the center buildings are like the parthenon, and the towers in mid are like scaffolding. The throne room (flag room) is a nice out door gathering place, open sun with a roof for rain drainage.

On the other hand there are alot of pillars and note the unfinished building with pillars covering a hole to low tunnel, this is a map of my personal taste, and i love the way it turned out. i will use a different texture in the tunnel for sure, that one turned out nasty. Otherwise the buildings look accurate to what would be "modern" times back then.

nightryder

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Re: Battle of Ancient Rome - My new project
« Reply #10 on: February 26, 2007, 04:42:54 PM »
i aint a historian like you claim to be, but im sure the romans had walls. ;D

Spook

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Re: Battle of Ancient Rome - My new project
« Reply #11 on: February 26, 2007, 04:43:38 PM »
They did, just not on buildings such as the capitol and parthenon. basically the town centers

magalhaes

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Re: Battle of Ancient Rome - My new project
« Reply #12 on: February 26, 2007, 04:48:30 PM »
it seems a very ice map from the ss...ad it doesnt seem that "open field"...gj

SkateR

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Re: Battle of Ancient Rome - My new project
« Reply #13 on: February 26, 2007, 04:50:19 PM »
The textures look absolutely horrible. You have like a max of 3 textures in that entire map.

Spook

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Re: Battle of Ancient Rome - My new project
« Reply #14 on: February 26, 2007, 04:53:54 PM »
i count 9 from the ss's, nice try though skeeter

SkateR

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Re: Battle of Ancient Rome - My new project
« Reply #15 on: February 26, 2007, 05:48:59 PM »
either way. its ugly, use a different texture.

Eiii

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Re: Battle of Ancient Rome - My new project
« Reply #16 on: February 26, 2007, 08:51:10 PM »
I realized one thing that's making it so unattractive- the sunlight is rediciliously yellow. Some yellow tint is good, but that's a bit too much. It turns everything yellow.
EVERYTHING.

Spook

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Re: Battle of Ancient Rome - My new project
« Reply #17 on: February 26, 2007, 09:05:58 PM »
i asked jitspoe for the ambient, light, and diffuse. I am not good with sun lighting, so if you have suggestions it would be great.

Eiii

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Re: Battle of Ancient Rome - My new project
« Reply #18 on: February 26, 2007, 10:02:57 PM »
Change the color. Like I said, tinted yellow would be good. I find RGB values just using paint.

jitspoe

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Re: Battle of Ancient Rome - My new project
« Reply #19 on: February 27, 2007, 12:31:38 AM »
http://images.google.com/images?q=parthenon

It has walls.

The sun color might need to be toned down a little, but I think the yellow/brown particle board texture is what really detracts from the map visually.  Use one of the grave or city textures and you should be OK.

Judging from the images I found, the parthenon should look something like this: