Yeah, 'twas me. There was a good reason for that too -- I was on dial-up and was dying to play it, but didn't want to wait an hour to download 20MB of everything when only a few hundred KBs had changed. Fortunately I had access to a shell on the eR33t.com box, so I used some built-in switches on command-line tar or zip to make an archive with the differential then.
We should maybe explore additional uses of CVS (or maybe even use SVN
) and start tracking assets (i.e. game files) on their too. Making release and patch archives would be trivial with a little project automation doing some of its magic behind the scenes.