Author Topic: Build 17 "pre-test"  (Read 34863 times)

jitspoe

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Re: Build 17 "pre-test"
« Reply #100 on: March 13, 2007, 06:38:25 PM »
I've been experiencing a random crash to desktop on my work machine with build 17.  I didn't have any problems on my home computer, but sometimes after a few minutes, paintball2 just disappears on this work computer.  Anybody else have this problem?

maxpower

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Re: Build 17 "pre-test"
« Reply #101 on: March 14, 2007, 03:53:35 PM »
Not yet, is that server still up?

jitspoe

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Re: Build 17 "pre-test"
« Reply #102 on: March 14, 2007, 05:02:46 PM »
The server was down, but I just put it back up.

jitspoe

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Re: Build 17 "pre-test"
« Reply #103 on: March 14, 2007, 07:11:47 PM »
Is everybody using pre-test 3?  Magalhaes?  Ch40s?

Spook

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Re: Build 17 "pre-test"
« Reply #104 on: March 14, 2007, 07:30:12 PM »
what is different in pretest 3? i just downloaded it and havent actually read this thread yet

jitspoe

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Re: Build 17 "pre-test"
« Reply #105 on: March 14, 2007, 09:47:35 PM »
Pretest 3 fixes some of the bugs mentioned in this thread, but the main reason is there's a glitch with the client validation that's flooding the server with false positives.  I need to make sure that's fixed.

maxpower

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Re: Build 17 "pre-test"
« Reply #106 on: March 15, 2007, 06:03:54 AM »
Im using pretest 3, but did you shut server down again? I didnt see your post till like this morning,

KiLo

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Re: Build 17 "pre-test"
« Reply #107 on: March 15, 2007, 10:56:47 AM »
maxpower: If Jits' server is down you can use the ]pS[ Clan Server because it is running build 17.

jitspoe

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Re: Build 17 "pre-test"
« Reply #108 on: March 15, 2007, 11:10:58 AM »
Heh, yeah, I started working on build 18, so I had to take the server down so I could compile it.  I need to remember to put it back up at the end of my coding sessions. :P

Edit: It's up for the moment...

KiLo

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Re: Build 17 "pre-test"
« Reply #109 on: March 15, 2007, 11:20:23 AM »
Jits since you are working on build 18, I have one question. When is the build 17 final coming out?

T3RR0R15T

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Re: Build 17 "pre-test"
« Reply #110 on: March 15, 2007, 11:30:06 AM »
Never, build 17 is only a testbuild. Same as build 15.

TinMan

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Re: Build 17 "pre-test"
« Reply #111 on: March 15, 2007, 02:16:14 PM »
Psh, b15 was a real build, it just had some lame keyboard mapping problems.

jitspoe

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Re: Build 17 "pre-test"
« Reply #112 on: March 15, 2007, 04:08:24 PM »
Pre-test 3 is the "final" build 17.  It isn't going to be a public release.

Anarchy

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Re: Build 17 "pre-test"
« Reply #113 on: March 15, 2007, 04:57:05 PM »
Pre-test 3 is the "final" build 17.  It isn't going to be a public release.

why not? are you like, not releasing b17?

jitspoe

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Re: Build 17 "pre-test"
« Reply #114 on: March 15, 2007, 06:04:56 PM »
Because I don't want to release a version I know people will have problems with.  I'd rather fix them and have that be the public release.

kNoC

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Couple Questions Concering Build 017 Pretest3
« Reply #115 on: March 15, 2007, 10:31:39 PM »
~I heard there was cheat protection added, can you clarify on this, is it like r1q2, because alot of quake2 servers run that and it seems to be pretty nice, and lag slow you down in performance...

~another question i had was, how come its so slow downloading maps via LAN...i mean it should be lightning fast, is there some kind of command that uncaps the download/upload speed, or is that something you wanna put in Build 018 Final Release?, idk, just bringing some light onto these areas if you haven't noticed them yourself Jitspoe...

~and i was gonna add more to the tab menu, where you have operator controls and other admin privileges, *if you have them currently* but i couldn't find the menus to put in the respectable commands, could you point me towards that please?

jitspoe

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Re: Build 17 "pre-test"
« Reply #116 on: March 15, 2007, 10:52:56 PM »
I merged your thread with this one.

1) There has always been cheat detection, but it just continues to improve with each version.  I'm not going to go into details because cheat detection basically relies on security through obscurity.
2) This has always been the issue with the quake2 downloading system.  Visit the 2007 feature request thread and vote for faster downloading.
3) By tab menu, you mean the scores?  Should just be pball/menus/scores.txt

Hatecrew

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No Sky since update
« Reply #117 on: March 16, 2007, 09:30:11 AM »
Hi

i cant load my sky in pb...i updated to build 17...pb tell me that it could'nt find the images.

Help me =/

I just have the designer box

jitspoe

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Re: Build 17 "pre-test"
« Reply #118 on: March 16, 2007, 03:41:19 PM »
Hi

i cant load my sky in pb...i updated to build 17...pb tell me that it could'nt find the images.

Help me =/

I just have the designer box
I merged your thread with this one.

a) Make sure you're using pretest3 (linked in the first post on this thread).
b) Build 17 is an update.  You have to install it on top of a copy of build 16.

Hatecrew

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Re: Build 17 "pre-test"
« Reply #119 on: March 17, 2007, 03:55:49 AM »
Hi

i cant load my sky in pb...i updated to build 17...pb tell me that it could'nt find the images.

Help me =/

I just have the designer box
I merged your thread with this one.

a) Make sure you're using pretest3 (linked in the first post on this thread).
b) Build 17 is an update.  You have to install it on top of a copy of build 16.

Thx fpr moving my thread...
I use pre 3 pf cource and i know its an update, i backuped my build16 folder...installed the pre 3...no problems...just cant switch the sky.
Anyway, i canĀ“t change in 16 now aswell.
i tryed it 10 mins ago, it wont work in both versions.