Author Topic: Build 17 "pre-test"  (Read 35261 times)

Cobo

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Re: Build 17 "pre-test"
« Reply #160 on: April 22, 2007, 06:30:25 PM »
Not sure if this was answered but I'm doing it anyway: :P
Language-specific? Like Localization? Now I'm curious. Can I make a menu with 'variables' for displayed words, so something like "%main %menu" would be displayed as "'Main Menu" using a default lang file, but it would be displayed as "|\/|41|\| |\/|3Nu" using the 'l33t' lang file?
No, it means that you can have subdirectories in the menu folder and when you type "menu main" it will load the menu from pball/menus/<language>/
<language> will be replace with the value of the cl_language cvar.

JKM

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Re: Build 17 "pre-test"
« Reply #161 on: April 29, 2007, 09:51:34 AM »
im having more problems it gets to loading the scripts then this error pops up... can anyone help?

jitspoe

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Re: Build 17 "pre-test"
« Reply #162 on: April 29, 2007, 03:05:34 PM »
Is that the only map it happens on?  It could be a corrupt file.

JKM

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Re: Build 17 "pre-test"
« Reply #163 on: April 29, 2007, 03:24:18 PM »
no it happens with every server on every map.

jitspoe

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Re: Build 17 "pre-test"
« Reply #164 on: April 29, 2007, 04:37:46 PM »
But build 16 works?  Strange.  I don't think I've changed much in the way of the rendering code (which seems to be where it's crashing).

Apocalypse

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Re: Build 17 "pre-test"
« Reply #165 on: April 30, 2007, 02:15:58 PM »
Well I'm not sure it may be the server does not accept build 17 but I do not see why you would get the error have you tried going under the technical details it says you can look up by clicking the "click here" link. Not that those always help :( I will try to lokk it up for you though.

kNoC

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Re: Build 17 "pre-test"
« Reply #166 on: April 30, 2007, 07:31:33 PM »
the ]pS[ server is a build 17 server, you can try to join it...

JKM

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Re: Build 17 "pre-test"
« Reply #167 on: May 01, 2007, 03:57:36 PM »
tried to join didnt work...

Well I'm not sure it may be the server does not accept build 17 but I do not see why you would get the error have you tried going under the technical details it says you can look up by clicking the "click here" link. Not that those always help :( I will try to lokk it up for you though.

what "click here" link?


But build 16 works?  Strange.  I don't think I've changed much in the way of the rendering code (which seems to be where it's crashing).

yes build 16 works when i reinstall

bitmate

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Re: Build 17 "pre-test"
« Reply #168 on: May 01, 2007, 04:03:39 PM »

JKM

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Re: Build 17 "pre-test"
« Reply #169 on: May 01, 2007, 04:05:29 PM »
did and says nothing but a bunch of numbers and letters that only popped up the first time doesnt show up anymore lol, and i cant seem to find the error file...
« Last Edit: May 01, 2007, 04:38:19 PM by JKM »

jitspoe

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Re: Build 17 "pre-test"
« Reply #170 on: May 01, 2007, 04:47:52 PM »
What happens if you go to play / start new game?  Does it crash when you create your own game or only when connecting to servers?

JKM

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Re: Build 17 "pre-test"
« Reply #171 on: May 01, 2007, 04:52:08 PM »
I can start a new game but again it stops working on loading texture scripts and stops working, also does this with any other server.

jitspoe

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Re: Build 17 "pre-test"
« Reply #172 on: May 01, 2007, 05:11:44 PM »
Try a fresh install?  Maybe you downloaded a corrupt texture script somehow.

JKM

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Re: Build 17 "pre-test"
« Reply #173 on: May 01, 2007, 05:12:23 PM »
ok will do, IT WORKED!!!!
« Last Edit: May 01, 2007, 05:50:10 PM by JKM »

kNoC

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Re: Build 17 "pre-test"
« Reply #174 on: May 03, 2007, 09:40:56 AM »
im actually surprised your 1st instincts weren't to try a fresh install, but not every1 formats their c:\ drive as much as me?

 ;^)

Sn1p3r [slayer]

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Re: Build 17 "pre-test"
« Reply #175 on: May 06, 2007, 11:42:40 AM »
I have a problem with my name. For some reason it's not showing. I usually get noname instead of the name I entered in the multiplayer setup. IS there a way to fix he problem?

Apocalypse

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Re: Build 17 "pre-test"
« Reply #176 on: May 06, 2007, 11:45:22 AM »
Well what I normally do is just do it in console without funname but otherwise I don't think there is anyway to fix it.

Sn1p3r [slayer]

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Re: Build 17 "pre-test"
« Reply #177 on: May 06, 2007, 11:50:27 AM »
So what's the code to write in console?

Apocalypse

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Re: Build 17 "pre-test"
« Reply #178 on: May 06, 2007, 11:54:05 AM »
???? what do you mean
Edit: Oh to colour your name you change it by using ctrl and k at the same time then ctrl and another key at the same time to colour also ittalic is ctrl i and underlined is ctrl u.

Sn1p3r [slayer]

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Re: Build 17 "pre-test"
« Reply #179 on: May 06, 2007, 11:58:02 AM »
I mean do you just enter your name in the console or do you have to write something first?