Author Topic: Build 17 "pre-test"  (Read 35233 times)

magalhaes

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Re: Build 17 "pre-test"
« Reply #20 on: March 05, 2007, 03:09:30 PM »
works for me, but i hate the fact that i can see my gun in fov 125 now.
same problem...i used to have a fov 110 and didnt saw my gun.now i see it and since im always changing hand i hate to see my gun.. :-\

iEATnoobs

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Re: Build 17 "pre-test"
« Reply #21 on: March 05, 2007, 03:10:50 PM »
Why does  the gun pop up when using a fov larger than 90? With my config the gun is constantly changing and giving me a headache.

bitmate

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Re: Build 17 "pre-test"
« Reply #22 on: March 05, 2007, 03:11:53 PM »
jitspoe: I meant looking up one's profile name ingame.

nightryder

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Re: Build 17 "pre-test"
« Reply #23 on: March 05, 2007, 04:00:03 PM »
how do i delete this build 17 pretest?

bitmate

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Re: Build 17 "pre-test"
« Reply #24 on: March 05, 2007, 04:03:10 PM »
Run the latest update you have (build16) ..
For the case you don't have it, download the update and execute it.

jitspoe

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Re: Build 17 "pre-test"
« Reply #25 on: March 05, 2007, 04:58:01 PM »
Why does  the gun pop up when using a fov larger than 90? With my config the gun is constantly changing and giving me a headache.
Why don't you read the readme?

Spook

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Re: Build 17 "pre-test"
« Reply #26 on: March 05, 2007, 05:05:25 PM »
cl_gun 0

for those of you who don't want to read.

Anarchy

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Re: Build 17 "pre-test"
« Reply #27 on: March 05, 2007, 05:38:04 PM »
when will the real b17 come out?

S8NSSON

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Re: Build 17 "pre-test"
« Reply #28 on: March 05, 2007, 06:16:16 PM »
Will I dream?

Quote
S8N: No need to test illegal content.  I don't want to have to ban you. Wink  I'm sure it'll happen soon enough.

You're sure that i'll be banned for illegal content soon enough?
*gulp*

T3RR0R15T

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Re: Build 17 "pre-test"
« Reply #29 on: March 05, 2007, 06:22:47 PM »
bitmate: It displays the playerid at "names" or "players"

jitspoe: Can u change the teams at the pong-score text? They are exchanged.

A bug at ur testserver, when it loaded arenaball there is a plant and error message:

TinMan

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Re: Build 17 "pre-test"
« Reply #30 on: March 05, 2007, 06:29:00 PM »
ew...hopefully the final build will have better textures, at least on the weapons...

T3RR0R15T

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Re: Build 17 "pre-test"
« Reply #31 on: March 05, 2007, 06:49:21 PM »
I hate the new sound. It's not to loud, its complete terrible.


And some things to the cheat detection:
The message comes, if i start the game. But not if i start the game with the normal texture and than replace it and make a vid_restart. What is when i delete the filesizes1.txt / filesizes2.txt or a little bit text in the file? Detection don't work? There is no message than.
I tested it with that texture:
Is that really cheating? I think no, but there is no advantage, if there is a little clan logo or not. I'am right?
Or can u make a little clan logo place at the models, than every clan can make an own logo?

jitspoe

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Re: Build 17 "pre-test"
« Reply #32 on: March 05, 2007, 06:55:46 PM »
Oh, whoops.  I was testing using different models as the pong ball.  I guess it tried to use it for the flag, too, and gives those errors because the plant doesn't have the waving animations.  That's not a problem with the build.  It's just an ent file I made.  Thanks for pointing it out, though.

Build 17 doesn't include new textures.  If you want new textures, vote for them in the 2007 request thread.  The primary focus of build 17 was the login system.

The filesizes files are warnings for your own protection.  If you delete them, you won't be aware that what you're using could get you banned.  While a clan logo on the jersy isn't really cheating,  I don't have time or patience to sit down and verify every little tweak every player makes to his models/skins.  Yeah, you might just be adding a clan logo, but somebody else might be making their model neon pink and stick through walls.  I'm drawing a very simple clear cut line without grey area: either use the standard models and skins or get banned.  If you get the warning, don't go online with it.

Zorchenhimer

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Re: Build 17 "pre-test"
« Reply #33 on: March 05, 2007, 06:57:08 PM »
Hey Jits, about 15 to 20 seconds after starting up the game and loading a map it freezes for 20ish seconds. Not sure why it would do that. But it only happens once, until I shut down the game and open it back up.

Other than that, it works fine. I'm especially liking the 1280x800 resolution. :)

bug

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Re: Build 17 "pre-test"
« Reply #34 on: March 05, 2007, 07:01:25 PM »
jitspoe: I don't think you understood me, I am quite aware of how the security system works, but I'm just saying that some less knowledgeable users might be confused when their 6 letter password suddenly becomes 40 characters. What I was saying is that I think you should just leave the box blank instead of placing the hash there.

jitspoe

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Re: Build 17 "pre-test"
« Reply #35 on: March 05, 2007, 08:08:42 PM »
Zorch: I'll look into it.  I had it happen on the computer at work, too.  It's going to be a long week. :P

bug: I understood, but I don't know that it will be any less confusing when their password goes blank.  Plus it's functional in its current state and I don't want to mess with it until a future build.

bitmate

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Re: Build 17 "pre-test"
« Reply #36 on: March 06, 2007, 05:19:45 AM »
T3RR0R15T: I'm not talking about the player's login levels or whatever, but about their actual login name.
For instance, if someone named "newbie" joins the server, you can look up his profile name, stating "jitspoe" (e.g.), so you know it's jitspoe playing under the name "newbie".

Sharp

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Re: Build 17 "pre-test"
« Reply #37 on: March 06, 2007, 06:13:43 AM »
Anyone noticed how you cannot delete an account from in-game? Or am i just blind.

Zorchenhimer

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Re: Build 17 "pre-test"
« Reply #38 on: March 06, 2007, 08:56:56 AM »
Another little bug:

Code: [Select]
[09:52:37] ACEBot_3 connected [BOT]
[09:52:58] WARNING: VerifyName(): Connect failed.
[09:52:58] ACEBot_3 entered the game (build 0).

It seems that the game is looking for the acebot's profile when I add a bot in dedicated mode. Is this supposed to happen?

MosEz

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Re: Build 17 "pre-test"
« Reply #39 on: March 06, 2007, 10:20:32 AM »
jits u need to fix gl_brightness 2 - 5

If u do gl_brightness 2 u see millions of numbers