Author Topic: Build 17 "pre-test"  (Read 34710 times)

Smokey

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Re: Build 17 "pre-test"
« Reply #80 on: March 10, 2007, 10:11:41 PM »
Can I get a linux build to test?

TinMan

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Re: Build 17 "pre-test"
« Reply #81 on: March 11, 2007, 01:21:45 AM »
Can I get a linux build to test?
Me too.

I got this one running in wine fine other than no audio.






jitspoe

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Re: Build 17 "pre-test"
« Reply #82 on: March 11, 2007, 04:13:03 PM »
I'll get a linux version together shortly.  I'm probably not going to make this an official release.  I'm going to switch over to a UDP based login system for more compatibility and reduced lag on servers.

T3RR0R15T

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Re: Build 17 "pre-test"
« Reply #83 on: March 11, 2007, 05:43:22 PM »
UDP in build 17 or will build 17 be a testrelease like build 15 ?

KiLo

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Re: Build 17 "pre-test"
« Reply #84 on: March 11, 2007, 05:43:34 PM »
Jits I've been running build 17 for about a week now. Everything seems to be working fine. Also I've been running a server with it and the only problem I have had with that is that people cannot login because they are still running build 16 or they have a clan tag on and they are not authorized to use it.

Great work on it though.And do you know approximately when you are going to reset the database and release the final of build 17?

Zorchenhimer

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Re: Build 17 "pre-test"
« Reply #85 on: March 11, 2007, 06:21:06 PM »
I'm not sure if this is just build 17 or not, but when I join a different server pball stops recording a demo and doesn't start another one. Could that be easily fixed?

XtremeBain

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Re: Build 17 "pre-test"
« Reply #86 on: March 11, 2007, 07:05:19 PM »
I'm not sure if this is just build 17 or not, but when I join a different server pball stops recording a demo and doesn't start another one. Could that be easily fixed?
As far as I know, multi-map demos don't work properly anyway.

Zorchenhimer

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Re: Build 17 "pre-test"
« Reply #87 on: March 11, 2007, 08:48:33 PM »
No, like stopping one demo then starting a new one for the server I just joined.

jitspoe

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Re: Build 17 "pre-test"
« Reply #88 on: March 12, 2007, 12:24:24 PM »
Jits I've been running build 17 for about a week now. Everything seems to be working fine. Also I've been running a server with it and the only problem I have had with that is that people cannot login because they are still running build 16 or they have a clan tag on and they are not authorized to use it.

Great work on it though.And do you know approximately when you are going to reset the database and release the final of build 17?
Set sv_login to 0 and build 16 clients should be able to play.

UDP in build 17 or will build 17 be a testrelease like build 15 ?
It's going to be like build 15.  UDP will be the project for bulid 18.

Zorch: I'm pretty sure it has always stopped recording a demo when you connect to a different server.

Zorchenhimer

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Re: Build 17 "pre-test"
« Reply #89 on: March 12, 2007, 12:42:56 PM »
Quote from: jitspoe link=topic=5260.msg62721#msg62721
Zorch: I'm pretty sure it has always stopped recording a demo when you connect to a different server.

:o To the Feature Vote!!

Spook

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Re: Build 17 "pre-test"
« Reply #90 on: March 12, 2007, 03:26:38 PM »
i don't know if this has been answered, and i am too lazy to look, but why does the build cause such a massive lag on servers when people join?

also will that be able to get fixed in the final or b18?

jitspoe

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Re: Build 17 "pre-test"
« Reply #91 on: March 12, 2007, 04:58:50 PM »
This is caused by the game server talking to the login server.  It really needs to be done in a separate thread or with UDP to resolve the issue.  This will be fixed in build 18 (hopefully).

jitspoe

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Re: Build 17 "pre-test"
« Reply #92 on: March 13, 2007, 03:16:53 AM »
Ok, finally got this hunk o' junk working on Linux: http://dplogin.com/files/clients/linux/paintball2_build017_linux_update_pretest1.tar.gz

Time to work on build 18 and get these login/lag issues resolved.

Smokey

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Re: Build 17 "pre-test"
« Reply #93 on: March 13, 2007, 04:47:07 AM »
Ok, finally got this hunk o' junk working on Linux: http://dplogin.com/files/clients/linux/paintball2_build017_linux_update_pretest1.tar.gz

Time to work on build 18 and get these login/lag issues resolved.
I'v been running DP under Crossover, Works fine. I'v had to install a 2nd sound card though, and set my "snddevice" to "/dev/dsp1"
But good work jits. :)

jitspoe

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Re: Build 17 "pre-test"
« Reply #94 on: March 13, 2007, 11:41:05 AM »
Are you using alsa or oss?

Smokey

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Re: Build 17 "pre-test"
« Reply #95 on: March 13, 2007, 01:22:26 PM »
Are you using alsa or oss?
I DID try both, but I use aoss for everything now, I think.

TinMan

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Re: Build 17 "pre-test"
« Reply #96 on: March 13, 2007, 02:35:55 PM »
It works fine for me so far as a playable client, I logged in and didn't get any errors. Where's a b17 server that I could try to connect to with it to make sure the login part is fully functional for me?

The first time I ran it it hung on
Code: [Select]
------- Loading ref_pbgl.so -------
LoadLibrary("./ref_pbgl.so")
but I killed it, re-ran it and it seemed to start right up.

I'm still having a menu problem, holding down TAB to see the scores causes them to go away after a second and then the sound of it popping up just keeps playing.

jitspoe

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Re: Build 17 "pre-test"
« Reply #97 on: March 13, 2007, 02:53:45 PM »
Yeah, I noticed that problem with Tab, too.  It's because of the key repeats.  Is this a new issue, or did it also happen in build 16?  You can test the logins on a local server if you set sv_login 1.

Smokey

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Re: Build 17 "pre-test"
« Reply #98 on: March 13, 2007, 03:12:16 PM »
I have the tab problem too, have I'v played on linux.

TinMan

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Re: Build 17 "pre-test"
« Reply #99 on: March 13, 2007, 03:36:02 PM »
The tab issue is old, I think I brought it up before when I used QuDos's b16 and it had it.