Author Topic: Build 17 "pre-test"  (Read 34895 times)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Build 17 "pre-test"
« Reply #60 on: March 07, 2007, 12:30:49 AM »
Jits, found something you might want to take a look at. A "build-in" wall hack. This is with the pretest 2. Demo attached. Starts at ~28 FOV and lower.
Bleh, that's probably caused by me trying to fix the other built-in wallhack caused by setting your FOV too high.  Thanks for pointing that out.

l1g

  • Stingray
  • Posts: 57
Re: Build 17 "pre-test"
« Reply #61 on: March 07, 2007, 04:32:31 PM »
I have just downloaded the patch for build 17.  But I have found a few problems.  One: it lags extremely bad when first entering a server, it also makes everyone in teh server lag.  Two: I have a harder time seeing the paintballs, maybe this is just the maps I am palying or coincidence.


jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Build 17 "pre-test"
« Reply #62 on: March 07, 2007, 05:25:57 PM »
1) Can you elaborate on this?  Are you connecting to a build 17 server or one of the older servers?  Are you logged in and using a registered name?  There might be some lag if the server is trying to authenticate your name, but I don't think any servers are running the new build.
2) The paintballs haven't changed.  Paintball models aren't even included with the release.

PiCaSSo

  • Autococker
  • Posts: 728
Re: Build 17 "pre-test"
« Reply #63 on: March 07, 2007, 05:32:48 PM »
Is 71.75.4.26 down?  It won't connect.  Also, I thought the first B17 beta showed the login screen when you first executed the game...  Also, Paintball2 takes considerably longer to load than it originally did on this crappy machine.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Build 17 "pre-test"
« Reply #64 on: March 07, 2007, 05:41:39 PM »
Yeah, it's down.  I had to recompile the game to fix some of the stuff pointed out earlier.  I do need to address the longer load times.  I think it has to do with some of the client validation.  How much longer does it take to load for you?  It will probably be done in a future build.

The login screen won't show up if you have autologin enabled.

PiCaSSo

  • Autococker
  • Posts: 728
Re: Build 17 "pre-test"
« Reply #65 on: March 07, 2007, 05:49:56 PM »
Oh that explains the login question....

It takes 22 seconds to get to the setup screen where it took about 8 secs on this machine on B16.  On my other system B16 loads in a couple of secs...  I'm waiting on another power supply for it as the brand new one I had turned out to be bad as well.

JiGSaW

  • Autococker
  • Posts: 537
Re: Build 17 "pre-test"
« Reply #66 on: March 07, 2007, 06:07:07 PM »
So what am I supposed to do since I can't even login on the game?


I can login on this site, but not in game.

...

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Build 17 "pre-test"
« Reply #67 on: March 07, 2007, 06:27:49 PM »

nightryder

  • 68 Carbine
  • Posts: 448
Re: Build 17 "pre-test"
« Reply #68 on: March 08, 2007, 08:42:50 PM »
so once the official release comes out i have to reregister and setup the alternative names i want to use, because i want to change them.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Build 17 "pre-test"
« Reply #69 on: March 09, 2007, 01:37:07 PM »
nightryder: The database is going to be reset within the next couple of weeks, probably.

PiCaSSo: I've made some changes.  See if this one loads any faster: http://dplogin.com/files/clients/windows/paintball2_build017_update_pretest3.exe

bitmate

  • Autococker
  • Posts: 1248
Re: Build 17 "pre-test"
« Reply #70 on: March 09, 2007, 03:01:50 PM »
nightryder: The database is going to be reset within the next couple of weeks, probably.
No need to wipe off the database. I'd like to keep my UserID :P

PiCaSSo

  • Autococker
  • Posts: 728
Re: Build 17 "pre-test"
« Reply #71 on: March 09, 2007, 03:05:37 PM »
PiCaSSo: I've made some changes.  See if this one loads any faster: http://dplogin.com/files/clients/windows/paintball2_build017_update_pretest3.exe

Sweet!! PERFECT and better than B16...  Loaded in 6 seconds on this crappy system so Good Job!

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Build 17 "pre-test"
« Reply #72 on: March 09, 2007, 03:22:53 PM »
bitm8? :)

Unfortunately the database is a mess and really needs to be cleaned up.  I'll save a copy of the old (current) DB in case anybody needs any of the old information, but it really has to go. :P

PiCaSSo:  Glad that worked out.

I think this may be the final build 17, then I need to move on to resolve connectivity issues with the login server.  I'm really leaning toward just making it all UDP based and setting up a "helper" server (that accepts UDP packets) to interface with my php code.  Trying to deal with all these proxy servers and whatnot is looking to be a real nightmare.  If you can't send and receive UDP packets, you can't play anyway, so it doesn't really matter if you can contact the login server.

bitmate

  • Autococker
  • Posts: 1248
Re: Build 17 "pre-test"
« Reply #73 on: March 09, 2007, 03:25:16 PM »

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Build 17 "pre-test"
« Reply #74 on: March 09, 2007, 06:36:26 PM »
Quick Question: is use of a .lang file still supported? If so, could I get a template of some kind?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Build 17 "pre-test"
« Reply #75 on: March 09, 2007, 07:32:51 PM »
.lang files are still supported.  I haven't had a chance to put together a full template.  You can also create language-specific menus by putting the menu files in pball/menus/<language>

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Build 17 "pre-test"
« Reply #76 on: March 09, 2007, 08:15:29 PM »
Language-specific? Like Localization? Now I'm curious. Can I make a menu with 'variables' for displayed words, so something like "%main %menu" would be displayed as "'Main Menu" using a default lang file, but it would be displayed as "|\/|41|\| |\/|3Nu" using the 'l33t' lang file?

Gremlin

  • PGP
  • Posts: 34
Re: Build 17 "pre-test"
« Reply #77 on: March 10, 2007, 10:52:11 AM »
i tried the b17 pretest 3 link you gave picasso a few posts up. everything works great, login worked fine, and it loaded quickly and quietly, no fuss. works fine with the server browser too, the only thing i can see that i don't like, it's more of an annoyance than anything else, is the gun is still there when i change the fov. i use a setup that my gun switches hands when i move, that  gun on the screen swapping back and forth is really distracting. is there a way to change that or turn off the gun? other than that i haven't found anything buggy with it so far.

magalhaes

  • Autococker
  • Posts: 1256
Re: Build 17 "pre-test"
« Reply #78 on: March 10, 2007, 10:59:29 AM »
i tried the b17 pretest 3 link you gave picasso a few posts up. everything works great, login worked fine, and it loaded quickly and quietly, no fuss. works fine with the server browser too, the only thing i can see that i don't like, it's more of an annoyance than anything else, is the gun is still there when i change the fov. i use a setup that my gun switches hands when i move, that  gun on the screen swapping back and forth is really distracting. is there a way to change that or turn off the gun?
Why dont u read this thread from the begining??
cl_gun 0

Gremlin

  • PGP
  • Posts: 34
Re: Build 17 "pre-test"
« Reply #79 on: March 10, 2007, 11:02:05 AM »
meh... guess i missed it...thanks anyways