Author Topic: ROOTBEER. beta2 ^_^  (Read 4229 times)

SkateR

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ROOTBEER. beta2 ^_^
« on: March 13, 2007, 11:09:56 AM »


I can't think of clutter to put in it. I also know there are a couple problems with some of the brush thingies.

http://www.mediafire.com/?14jdydzejvf


Give me any ideas or something, thanks. I know the middle is bland, and pretty open to everything. I suck at mapping.
« Last Edit: March 14, 2007, 07:48:12 AM by SkateR »

jitspoe

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Re: ROOTBEER.
« Reply #1 on: March 13, 2007, 11:54:32 AM »
http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=New+Map+Release+Procedure

I actually like the layout -- looks like there are plenty of attack angles.  A few things I noticed:
- The shadows don't match up with the sun position in the sky.  In build 17, you can just look at the sun and type "angles" at the console and it will give you the _sun_angle.
- The shadows seem a little dark for that bright sky, and you need to add some diffuse light as well as do a final compile to get rid of those jagged edges.
- You really need to ditch WC and learn BSP so you can use clipping planes to create nice looking rock walls instead of stuff that's just straight up and down.
- From the flag stand (or where I assume the flag will go), there's a little sliver giving visibility to almost the entire map and kicking the r_speeds up (this will also cause lag as you'll be able to "see" players all the way across the map and the server will have to send data for all that).  See attached screenshot.
- The middle doesn't look too bad -- it's the bases that need some detailing.  There's nothing there but rock and grass.

SkateR

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Re: ROOTBEER.
« Reply #2 on: March 13, 2007, 12:14:26 PM »
ya, I need to add some crap. I just can't think of anything. I'll see what I can do.

lekky

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Re: ROOTBEER.
« Reply #3 on: March 13, 2007, 12:43:18 PM »
Would i be able to sit on flag and line every entrance?

jitspoe

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Re: ROOTBEER.
« Reply #4 on: March 13, 2007, 01:03:51 PM »
If you can shoot in 4 directions at once, maybe...

Playah

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Re: ROOTBEER.
« Reply #5 on: March 13, 2007, 01:12:34 PM »
... the flag should although better be in the mid of that room/base.

XtremeBain

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Re: ROOTBEER.
« Reply #6 on: March 13, 2007, 01:16:09 PM »
- The shadows don't match up with the sun position in the sky.  In build 17, you can just look at the sun and type "angles" at the console and it will give you the _sun_angle.

Don't stare at the sun too long, Shane.

SkateR

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Re: ROOTBEER.
« Reply #7 on: March 13, 2007, 02:13:50 PM »
:/

SkateR

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Re: ROOTBEER.
« Reply #8 on: March 13, 2007, 04:33:54 PM »
Ok, things I changed:

Added more crates and barrels.
Did a final compile to reduce blocky shadows.
I forgot to change the sun angle lewlers.

http://www.mediafire.com/?b3xymzey55m

nightryder

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Re: ROOTBEER. beta1
« Reply #9 on: March 13, 2007, 05:50:42 PM »
i like it but i think there should be some sort of jump that will get you from low mid up to the bridge. something that takes a little bit of skill to do.

SkateR

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Re: ROOTBEER. beta1
« Reply #10 on: March 13, 2007, 05:58:03 PM »
I'm sure I can throw a double jump in there somewhere.

jitspoe

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Re: ROOTBEER. beta1
« Reply #11 on: March 13, 2007, 06:02:50 PM »
The final compile fixed the vis issue I mentioned earlier.  I forgot to attach the image, but it doesn't matter now.  There's one barrel texture that's slightly off in both bases, but I think the rest are good.  There's one part where all the paths overlap.  I don't know how well that will work out.  I proposed an additional path in a demo and pointed out a couple other things that might need revising:

SkateR

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Re: ROOTBEER. beta1
« Reply #12 on: March 13, 2007, 06:25:31 PM »
Thanks for that demo, I'll make those changes.

Also, what are the worldspawn values for making players start with all equip?

jitspoe

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Re: ROOTBEER. beta1
« Reply #13 on: March 13, 2007, 06:40:33 PM »
It's not a worldspawn value.  You have to put it in the info_player_deathmatch spawn points.  The keys are "GiveGun", "GiveHopper", etc.  Use "LoadedCo2" to start with a loaded CO2 cartridge.  I think they're case sensitive, too.

SkateR

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Re: ROOTBEER. beta1
« Reply #14 on: March 13, 2007, 06:51:03 PM »
ok, thanks.

SkateR

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Re: ROOTBEER. beta1
« Reply #15 on: March 14, 2007, 07:47:13 AM »
Ok, did some more work.

Added clip brushes
Added new path
Fixed alignment issues
Added spawns and all that jazz

I still need flags, WC doesnt have a flag option. I think the purple spawns might be backwards also.




Ugh, messed up some of the spawn crap. I'll get new link in a bit.
« Last Edit: March 14, 2007, 08:23:48 AM by SkateR »

SkateR

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Re: ROOTBEER. beta2 ^_^
« Reply #16 on: March 14, 2007, 08:49:39 AM »
If I give someone this .map can they fix the spawns for me? I have everything set up right except for the teams i guess. I have red players spawning in purple base and visa versa.

Here is the .bsp
http://www.mediafire.com/?04wjjzmznna

.map
http://www.mediafire.com/?80mzz3nzyjd

It would be greatly appreciated. Also, while you're at it, if you could throw in the flags and cap points. I can't seem to find out how to do it in WC. TYTYTYTYTYT

XtremeBain

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Re: ROOTBEER. beta2 ^_^
« Reply #17 on: March 14, 2007, 11:29:38 AM »
Hey Shane,
One recommendation I have would be to let a few decent clans have a couple scrims on this so that some gameplay issues can be tweaked.  One thing that I would like to see come out of a final release of this map would be some better brushwork, be it in the form of base detail or ground/rock detail.  The betas you've presented so far show some great potential for a really good map.

SkateR

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Re: ROOTBEER. beta2 ^_^
« Reply #18 on: March 14, 2007, 11:33:28 AM »
Thanks Jesse. I'll let whoever wants to play on it go ahead. I could use any recommendations or ideas for this map. I need to experiment more with brush work. I can make the simple curves etc, but I can't seem to be able to manipulate cylinders, spikes and wedges that well. I'm trying though. I've looked at maps to see some of the ground/wall work to get ideas on how to do it, but I suck :]


jitspoe

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Re: ROOTBEER. beta2 ^_^
« Reply #19 on: March 14, 2007, 12:58:41 PM »
Why are you using WC?  Just use BSP and you'll have a more complete entity set and better tools for creating advanced brushes.