http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=New+Map+Release+ProcedureI actually like the layout -- looks like there are plenty of attack angles. A few things I noticed:
- The shadows don't match up with the sun position in the sky. In build 17, you can just look at the sun and type "angles" at the console and it will give you the _sun_angle.
- The shadows seem a little dark for that bright sky, and you need to add some diffuse light as well as do a final compile to get rid of those jagged edges.
- You really need to ditch WC and learn BSP so you can use clipping planes to create nice looking rock walls instead of stuff that's just straight up and down.
- From the flag stand (or where I assume the flag will go), there's a little sliver giving visibility to almost the entire map and kicking the r_speeds up (this will also cause lag as you'll be able to "see" players all the way across the map and the server will have to send data for all that). See attached screenshot.
- The middle doesn't look too bad -- it's the bases that need some detailing. There's nothing there but rock and grass.