Author Topic: bsp help  (Read 3856 times)

mik1

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bsp help
« on: March 13, 2007, 01:20:24 PM »
how to make shoot to active buttons? and are they able to move?

jitspoe

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Re: bsp help
« Reply #1 on: March 13, 2007, 01:51:57 PM »
I'm sorry, but I don't understand what you're asking.

Edit: Ok, I get what you're asking now.  You can make buttons shootable by giving them a health value.  Just "health" "1" should do the trick.  As for movement, I think "lip" controls how far buttons move, and angle controls the direction.  Note that lip isn't the distance the button moves, but how much is left over after it moves.

mik1

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Re: bsp help
« Reply #2 on: March 14, 2007, 05:53:34 AM »
thank you if i make heath 2 do it need 2 shots?

jitspoe

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Re: bsp help
« Reply #3 on: March 14, 2007, 12:36:53 PM »
I think 100 is the damage a paintball does, so you'd need to make the health 200 to take 2 shots.  Experiment with it.

mik1

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Re: bsp help
« Reply #4 on: March 18, 2007, 01:01:06 PM »
how do i make: press button, train goes road, press button, repeat
« Last Edit: March 20, 2007, 11:34:19 AM by mik1 »

jitspoe

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Re: bsp help
« Reply #5 on: March 19, 2007, 11:42:44 AM »
Try doing a google search for quake2 func_train tutorial.  I'm not sure if they can be triggered by buttons or not.  If the train only needs to go in one direction, you could use something like a func_door, which I know works with buttons.

mik1

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Re: bsp help
« Reply #6 on: April 03, 2007, 11:55:36 AM »
how to make flashing lights?

jitspoe

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Re: bsp help
« Reply #7 on: April 03, 2007, 04:46:16 PM »
Flashing lights should be avoided because they can cause severe framerate hits on some video cards.  However, to use them, you need to use a lighting style.   This can only be used with "light" entities (not light emitting surfaces).

http://www.gamedesign.net/node/27

mik1

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Re: bsp help
« Reply #8 on: April 07, 2007, 12:19:46 AM »
how to make players automatically have equipment?

Eiii

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Re: bsp help
« Reply #9 on: April 07, 2007, 12:31:07 AM »
"GiveGun" "(value)"
"GiveHopper" "(value)"
"GiveAmmo" "(value)"
"GiveBarrel" "(value)"
"GiveCO2" "(value)"
"LoadedCO2" "(value)"

This is all in the help file, though. Look there before consulting us.

Caboose

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Re: bsp help
« Reply #10 on: April 18, 2007, 04:37:37 PM »
Flashing lights should be avoided because they can cause severe framerate hits on some video cards.  However, to use them, you need to use a lighting style.   This can only be used with "light" entities (not light emitting surfaces).

http://www.gamedesign.net/node/27
I've read through this (http://www.gamedesign.net/node/27) but I do not understand.

jitspoe

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Re: bsp help
« Reply #11 on: April 18, 2007, 05:52:10 PM »
Set "style" to a number from 1 to 11 in the "light" entity, and it will have one of the effects listed on that page.
« Last Edit: April 20, 2007, 02:16:50 PM by jitspoe »

Caboose

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Re: bsp help
« Reply #12 on: April 20, 2007, 12:57:36 PM »
By style you mean the strobes and stuff?
I also don't understand the colors either.

jitspoe

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Re: bsp help
« Reply #13 on: April 20, 2007, 02:24:26 PM »
By "style", I mean add a key called "style" to your "light" entity with a value anywhere from "1" to "11".  Depending on what value you put in there, it will give you a different effect.

Caboose

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Re: bsp help
« Reply #14 on: April 20, 2007, 02:25:25 PM »
Ok now how do you change the colors?
« Last Edit: April 20, 2007, 03:46:33 PM by Caboose »

jitspoe

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Re: bsp help
« Reply #15 on: April 20, 2007, 05:23:34 PM »

Caboose

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Re: bsp help
« Reply #16 on: April 20, 2007, 07:56:02 PM »
Thanks

Ok so I've entered "style" "4" then "_color" "0.000000 1.000000 0.000000", and then exported it in the qbsp vis rad.bat. It didn't work. Did I do something wrong?

mik1

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Re: bsp help
« Reply #17 on: April 21, 2007, 11:33:06 AM »
how do i make that you have always press button to move train?

mik1

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Re: bsp help
« Reply #18 on: April 23, 2007, 08:16:23 AM »
how do i make plant?
« Last Edit: April 24, 2007, 11:21:23 PM by mik1 »

Zorchenhimer

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Re: bsp help
« Reply #19 on: April 23, 2007, 08:23:31 AM »
how do i meke plant?

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