Author Topic: Build 017 Pretest3 Tweaks  (Read 7046 times)

kNoC

  • 68 Carbine
  • Posts: 261
Build 017 Pretest3 Tweaks
« on: March 15, 2007, 10:27:21 PM »




1st Pic:     As seen in my last tweaks from Build 16, i have brought over my colorful Teams Menu, Just makes the teams easier to read and just spices them up.

2nd Pic:     I spoke on this one in my build 16 tweaks section, but wasn't addressed, i fixed all the alignment problems, except for the fact this picture doesn't just want to stretch its adding on to it, if you can tell in the top part of the picture, where it reads Player-Ping-KL-DT-G-C & Time, its bleeding over the left and the right, granite, i don't like that, maybe jits or one of you can help me with this issue, then the menu will be perfect, organize,d and aligned respectively


hopefully you guys enjoy my tweaks if you want, i can repost this with what you need to add or i can just send you the menu and you can overwrite yours, whichever you want....
« Last Edit: March 19, 2007, 10:36:50 AM by kNoC »

TinMan

  • Autococker
  • Posts: 1347
Re: Build 017 Pretest3 Tweaks
« Reply #1 on: March 16, 2007, 12:04:50 AM »
The pics don't work.

kNoC

  • 68 Carbine
  • Posts: 261
Re: Build 017 Pretest3 Tweaks
« Reply #2 on: March 16, 2007, 09:49:38 AM »
yeah, idk, i could see them last night, i got the link right and pointed to my yahoo pics.... i just reposted them the same way, and i can see them....

another tweak i implemented from Twistdid's collection derived last year when we tried to add a link inside of the menus...well what he did in Build 017 you goto Manage Profiles and create, and itll alt tab out of PBALL and goto the login page to create a new account....a nice shortcut...

kNoC

  • 68 Carbine
  • Posts: 261
Re: Build 017 Pretest3 Tweaks
« Reply #3 on: March 16, 2007, 09:59:29 AM »


fixed the scores a bit more, i just need a good pic to work with it because if you look close enough, you can see the white borders dont match at all....
« Last Edit: March 19, 2007, 10:31:42 AM by kNoC »

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Build 017 Pretest3 Tweaks
« Reply #4 on: March 16, 2007, 10:56:14 AM »
Haha. I already made a colorful join menu :P But it looks good. However, I cant see what you did different to the scores menu.

Chef-Killer

  • Map Committee
  • Autococker
  • Posts: 1312
Re: Build 017 Pretest3 Tweaks
« Reply #5 on: March 16, 2007, 10:57:02 AM »
Why isn't nitefactor dark? If i set another sky, the map is also very dark.
I think the colorful team menu (1. pic) could be useful. Nice idea.

kNoC

  • 68 Carbine
  • Posts: 261
Re: Build 017 Pretest3 Tweaks
« Reply #6 on: March 16, 2007, 11:58:51 AM »
yeah thanks

in the 2nd pic (scores) if you've never noticed, the C and Time looked like this CTime

C being the Caps
Time being the time spent in game

now after awhile the statistics can become merged together making it harder to read and make clear, i just spaced it out appropriately and then stretched the picture some, but the borders on the left and right, the silver/white ones don't align correctly, and im hoping jits can help me with that part, other than that, its done.

KiLo

  • Autococker
  • Posts: 2086
Re: Build 017 Pretest3 Tweaks
« Reply #7 on: March 16, 2007, 11:59:21 AM »
Personally I like the menus that Zorch created. Especially the server list where it shows th IP. Yours don't look that bad though Knoc.

Why isn't nitefactor dark? If i set another sky, the map is also very dark.
I think the colorful team menu (1. pic) could be useful. Nice idea.

Chef what are you talking about when you say nitefactor is dark?

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Build 017 Pretest3 Tweaks
« Reply #8 on: March 16, 2007, 12:10:05 PM »
It should look like this:

KiLo

  • Autococker
  • Posts: 2086
Re: Build 017 Pretest3 Tweaks
« Reply #9 on: March 16, 2007, 01:07:34 PM »
I seen what he means now.
The way I would fix that is to go into the video options and adjust the brightness and gamma so that it is light but it doesn't look tinty (I guess that's the word).

Chef-Killer

  • Map Committee
  • Autococker
  • Posts: 1312
Re: Build 017 Pretest3 Tweaks
« Reply #10 on: March 16, 2007, 01:41:04 PM »
If i do brightness, i have a completly yellow map :D

KiLo

  • Autococker
  • Posts: 2086
Re: Build 017 Pretest3 Tweaks
« Reply #11 on: March 16, 2007, 01:52:12 PM »
Chef did you adjust the brightness, because you need to adjust both the brightness and gamma.

Also try turning up the brightness and contrast in your monitor's settings.

kNoC

  • 68 Carbine
  • Posts: 261
Re: Build 017 Pretest3 Tweaks
« Reply #12 on: March 18, 2007, 07:18:50 PM »
the more you turn the brightness up, the more poor a dark map will look, you can only turn it up so much, one thing you could do, is raise the "Lighten Level" under the Gamma/Brightness Settings....but be careful it brightens everything, so be warned, the video and performance of adjusting this can make your stuff look like crap....

KiLo

  • Autococker
  • Posts: 2086
Re: Build 017 Pretest3 Tweaks
« Reply #13 on: March 19, 2007, 09:43:43 AM »
one thing you could do, is raise the "Lighten Level" under the Gamma/Brightness Settings

That is what I was trying to tell him.

kNoC

  • 68 Carbine
  • Posts: 261
Re: Build 017 Pretest3 Tweaks
« Reply #14 on: March 19, 2007, 10:04:15 AM »
heh, your welcome KiLo 8^)

kNoC

  • 68 Carbine
  • Posts: 261
Re: Build 017 Pretest3 Tweaks
« Reply #15 on: March 19, 2007, 10:33:07 AM »
added the same photos back on excpet from a new source...
http://tinypic.com/

kNoC

  • 68 Carbine
  • Posts: 261
Re: Build 017 Pretest3 Tweaks
« Reply #16 on: March 19, 2007, 10:40:00 AM »
It should look like this:
All of you are dumb. That isnt nitefactor, its speedfactor, notice the FPS differences, speedfactor has WHITE FPS, nitefactor has RED FPS

GG

twistdid

  • VM-68
  • Posts: 118
Re: Build 017 Pretest3 Tweaks
« Reply #17 on: March 19, 2007, 10:47:16 AM »
ha ha i take it none of them have played speedfactor which was the first version of nitefactor i don't quite like it as much as nitefactor but its still a good map. a lot easier to see on and less lag

kNoC

  • 68 Carbine
  • Posts: 261
Re: Build 017 Pretest3 Tweaks
« Reply #18 on: March 19, 2007, 11:23:01 AM »
idk about less lag, but point is, people don't know their maps like they think they do....

Matze

  • 68 Carbine
  • Posts: 346
Re: Build 017 Pretest3 Tweaks
« Reply #19 on: March 19, 2007, 12:52:06 PM »
I dont know if there is a newer version that i dont have, but speedfactor hasn't colored lights.

edit:neither has it a "fps" sign .... it's colred boxes.