Author Topic: Final copy of Boxed  (Read 26533 times)

Spook

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #60 on: March 23, 2007, 07:42:37 PM »
yeah raise that one, then the top one should correct itself when you lift it up to compensate, or scale down the barrel stripes to fit it right

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #61 on: March 23, 2007, 08:15:03 PM »
k im way to tired right now
ima post in the moring

Gnight guys

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #62 on: March 24, 2007, 08:40:58 AM »
Alirghty...

here is the final copyyy

http://www.megaupload.com/?d=82MFLTH1

jitspoe

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Re: Final copy of Boxed
« Reply #63 on: March 25, 2007, 03:37:49 PM »
Looks like the barrel texture alignment still hasn't been fixed.  Also, when I loaded the map, I got a bunch of errors:

Quote
Bad field -> GiveC02 == 20oz
Bad field -> GiveC02 == 20oz
Bad field -> GiveC02 == 20oz
Bad field -> GiveC02 == 20oz
Bad field -> GiveC02 == 20oz
Bad field -> GiveC02 == 20oz
Bad field -> GiveC02 == 20oz
Bad field -> GiveC02 == 20oz
Bad field -> GiveC02 == 20oz
Bad field -> GiveC02 == 20oz

It's GiveCO2, not GiveC02 (oh, not zero).  I thought you weren't going to give people CO2 to prevent spray?

And from the BSP shot you provided, I noticed some brush overlaps, which is really bad mapping practice.

Clipz

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Re: Final copy of Boxed
« Reply #64 on: March 25, 2007, 03:47:11 PM »
The maps nice for a first.. i don't like how quick you can run from flag to flag you should make a jump to prevent some time or make it more difficult.

Silly

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Re: Final copy of Boxed
« Reply #65 on: March 25, 2007, 04:45:09 PM »
Wtf, i never even added co2. thats weird.

It musta been from my previous verisons... Though im sure that i took it out.

Clipz:

Yeah, i was noticing that aswell. I think i might add a little hole you can jump into if you get the proper air...


Silly

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Re: Final copy of Boxed
« Reply #66 on: March 25, 2007, 07:08:55 PM »
ALRIGTHY

I THINK  this might be the bad boy


http://www.megaupload.com/?d=4KY3KGY5

Clipz

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Re: Final copy of Boxed
« Reply #67 on: March 25, 2007, 07:45:59 PM »
Alright.. you got some more work to do. Sorry to inform you. Here are some SS's 



Ok first rotate the wood make sure its all going the same way.



Second your missing the other ramp...



Third well this is more of a suggestion. Move your ramp back drop the wall down so you have to get up to the tunnel. It will still be quicker then the other paths but it might take some jumping skills to make it.

Just make sure to rotate all the wood.. besides that nice job.

Silly

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Re: Final copy of Boxed
« Reply #68 on: March 26, 2007, 06:28:44 AM »
i meant to put the ramp there, cause the big tower is closer to the other side.

But on the other side its hard to get up, cause its easier to get on the path

but the third suggestion i like alot

Thanks!

jitspoe

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Re: Final copy of Boxed
« Reply #69 on: March 26, 2007, 12:52:08 PM »
There are some serious lighting issues now (see screenshot).  Looks like you went back to the older bsp package with phong shading on the sand.

Doesn't look like you've touched the barrel texture alignment, either. :P

Zorchenhimer

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Re: Final copy of Boxed
« Reply #70 on: March 26, 2007, 01:46:00 PM »
I've found out that it is easier to tell if you have miss aligned your barrel textures if you use s8n's hi-res textures.

Silly

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Re: Final copy of Boxed
« Reply #71 on: March 26, 2007, 02:29:20 PM »
What? i tried forever trying to fix that barrel texture!
i think it looks... the same anyway.

And i like the older version better cause u can make barrels

(N-Sided brush

Eiii

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Re: Final copy of Boxed
« Reply #72 on: March 26, 2007, 03:20:57 PM »
That's a bug in the newest BSP. You can still make barrels easily, but you have to go through another menu.
You can stick with that version of BSP and still use the old pack. Just download the newest pack, and move the BSP files of the version you want into it.

Silly

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Re: Final copy of Boxed
« Reply #73 on: March 26, 2007, 04:13:06 PM »
Ooohh

okay, thanks alot man

Silly

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Re: Final copy of Boxed
« Reply #74 on: March 31, 2007, 11:30:38 AM »
Alroghty

Jitspoe:
I can change the bsp version ( the not phong lighting version ) Because of the version that i have b een using. It says that i cannot load this file into the new one.
Soo... what should i do

Edit:

oh nvm i lied. Sorry about that.

Heres the newest Copay
Newest BSP. Still get ugly shadows

http://www.savefile.com/files/596118
« Last Edit: March 31, 2007, 12:24:26 PM by Silly »

QueeNiE

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Re: Final copy of Boxed
« Reply #75 on: March 31, 2007, 01:51:36 PM »
Fun to play, but lots of lighting errors.  I don't think i need to point them out :)

Silly

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Re: Final copy of Boxed
« Reply #76 on: March 31, 2007, 01:53:12 PM »
How do i fix them lighting errors?

Clipz

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Re: Final copy of Boxed
« Reply #77 on: April 01, 2007, 04:40:32 PM »
Well you did what i said... nice :P

Silly

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Re: Final copy of Boxed
« Reply #78 on: April 01, 2007, 05:52:52 PM »
Lmao no prob. Your a good mapper, so i thought it was a good idea :P

jitspoe

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Re: Final copy of Boxed
« Reply #79 on: April 02, 2007, 01:11:36 PM »
The ground looks a lot better.  The only problem with shadows now is on the barrels.  To fix that, you probably need to use a different phong value on each barrel.  In the value box for the surface properties, just enter some different number for each barrel.  You don't want the top of the barrels to be phong shaded though, so leave the value at 0 there.  Any barrels touching each other should have a different phong value, otherwise they'll try to blend together.

Edit: Beta 10 has been put up on the beta server for testing.