Author Topic: Final copy of Boxed  (Read 26224 times)

Zorchenhimer

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #40 on: March 21, 2007, 09:41:22 PM »
Sweet. Thanks!

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #41 on: March 22, 2007, 09:37:04 AM »
No problem :)


Edit:

So jits, is this map a go orrr what?

jitspoe

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #42 on: March 22, 2007, 05:33:37 PM »
You put boxed_b6.prt in the zip file instead of boxed_b6.bsp.  Also, there's no sense in including all the previous betas in the zip file as well.  I doubt anybody is going to want anything but the latest.

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #43 on: March 22, 2007, 05:43:42 PM »
Ooohh crappp

lol my bad
im at my dad's right now so i cant change it right now.
Wont be back there till 11:00 tommorow (my time)


Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #44 on: March 23, 2007, 12:05:48 PM »
Well..

Link for people who can use links,
http://www.megaupload.com/?d=AKPV6V42

for zorchenhimer



Zorchenhimer

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #45 on: March 23, 2007, 12:30:19 PM »
for zorchenhimer

Thanks! But that is still the PRT file. :P

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #46 on: March 23, 2007, 12:41:50 PM »
lmao im really stupid :S

here

This is the right one


jitspoe

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #47 on: March 23, 2007, 02:14:31 PM »
The ladder to the tower looks better, but the underground ladder still needs work.  Also, you might want to change the map message back to "Boxed" instead of "Boxed2", since this is just a fix for your boxed map.

I still think the wood light sides look weird, but whatever.  Your choice.

I've put it up on the beta server for play testing.  I'd suggest getting a few people on to try it out before finalizing it.

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #48 on: March 23, 2007, 03:51:40 PM »

jitspoe

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #49 on: March 23, 2007, 04:57:36 PM »
Ladders look better.  Still a bit thick, but at least they're within reason now.  The stairs in the middle don't line up with the angled sides, and they're too big to walk up.  Also, I don't think there's any CO2 in the map.  I kind of like the idea of having to be conservative, but it probably won't go over well with a lot of players, plus without even the little canisters, it's possible to completely run out and not be able to shoot at all.

I made another demo.  I forgot to point this out in the demo, but I think you should align the textures on the barrels to the high path.

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #50 on: March 23, 2007, 05:00:45 PM »
well, as you know this would be a very good map to line/spray/spawncamp. Sooo i thought it would be better to take away c02, and, therefore creating no lineing. And yes there is c02 in this map. Secret area.

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #51 on: March 23, 2007, 06:26:17 PM »
Ermm

New linky.
I was just expierimenting with the stairs, and realised that perhaps a ramp would be better. And it was.

http://www.megaupload.com/?d=TNAXFWLR

jitspoe

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #52 on: March 23, 2007, 07:05:00 PM »
Gotcha.  I just wanted to make sure it wasn't an oversight.

If you fix the barrel alignment, I think it's probably about done, then.

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #53 on: March 23, 2007, 07:07:08 PM »
What barrel alignment?

Screenshot please ?

jitspoe

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #54 on: March 23, 2007, 07:14:31 PM »
You need to either stretch or shrink the texture so the top/bottom of the barrel texture lines up with the top and bottom of your barrel brushes.  Texture and brush edges have been highlighted.

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #55 on: March 23, 2007, 07:16:37 PM »
Well there is a reason for that... cause of teh double jump to get up to the high path?

or is there a way of doing it so like you said

jitspoe

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #56 on: March 23, 2007, 07:18:33 PM »
Right, but you need to adjust the textures to match up with the brushes.  In the surface properties, you can set the scale and offset of textures.  It will probably take some work to get them aligned right in that case, but it can be done.

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #57 on: March 23, 2007, 07:19:08 PM »
ohhhh okay. This will take awhile... or maybe not


Edit:

Iv tried, but all it does is move the backround blue, not the black line

EDIT:

WAIT ME THINKS I GOT IT



Spook

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #58 on: March 23, 2007, 07:32:49 PM »
just raise that barrel about 3-5 units or until it lines up, the triple should still work fine

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #59 on: March 23, 2007, 07:40:43 PM »
which barrel? the one that is selected?


K wait... Got it

IMA FINAL COMPILE NOW

:D