Author Topic: New Map - Tunnels  (Read 13147 times)

nightryder

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Re: Im back.. Again... With a new map!
« Reply #60 on: November 09, 2007, 12:21:03 PM »
bsp??

Silly

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Re: Im back.. Again... With a new map!
« Reply #61 on: November 09, 2007, 12:31:59 PM »
is it not the right kind of file?

KnacK

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Re: Im back.. Again... With a new map!
« Reply #62 on: November 09, 2007, 12:43:09 PM »
How about some screen shots?

ViciouZ

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Re: Im back.. Again... With a new map!
« Reply #63 on: November 09, 2007, 01:03:15 PM »
That is a BSP, just the .bsp extension is removed. And I think there's already a map called tunnels. Or several.

y00tz

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Re: Im back.. Again... With a new map!
« Reply #64 on: November 09, 2007, 01:28:11 PM »
Shouldn't this be something like Tunnels_b3?

Silly

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Re: Im back.. Again... With a new map!
« Reply #65 on: November 09, 2007, 01:33:40 PM »
Tunnels was always made by me. Yes it is b3, but its already been exported. I will attach another file. (better)

T3RR0R15T

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Silly

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Re: Im back.. Again... With a new map!
« Reply #67 on: November 09, 2007, 02:27:00 PM »
wiat, how did my map get on the otb server

edit.

And yes, i did change more of it. Thats why its another beta. I think that it will be the last..

is Jits around?

Termin8oR

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Re: Im back.. Again... With a new map!
« Reply #68 on: November 09, 2007, 03:16:11 PM »
I will download when this is more organized.

Silly

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Re: Im back.. Again... With a new map!
« Reply #69 on: November 09, 2007, 03:34:00 PM »
naw its all good. You can download it, check it.

ill will export it again and name it properly when i get more feedback

jitspoe

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Re: New map - Tunnels
« Reply #70 on: November 09, 2007, 04:09:49 PM »
I've merged your topics since it's about the same map.

- Top path is still unbalanced - one side has a ledge, the other doesn't.  Also in the middle, one side has a ramp and the other doesn't.
- You've added more paths, but the center tunnel is still by far the fastest - not really any reason to take other paths.
- You might want to rotate the textures either on the bottom/top of the tunnels or the sides so everything is a bit more continuous.
- Rock brushwork is really bland.  Everything is flat with 90 degree angles.  Play with clipping planes.  A couple different angles and added detail can make a huge difference.
- Rock textures aren't consistent.  That ramp in the base looks really out of place.
- Base looks like it would be too easy to "camp".  Alternative routes take too long and require difficult trick jumps.
- I'd put jump pads or something on that bottom tunnel.  Even if you hit the high ladder, it takes a long time to go that route.
- Lighting is kind of bland (in the tunnel areas).
- Why is the map called Tree.bsp?  You should really continue the beta sequence so there aren't all kinds of different versions of the same map floating around with different names.

Silly

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Re: New map - Tunnels
« Reply #71 on: November 09, 2007, 04:13:39 PM »
Thanks jits!

Just one comment,

The reason why people wouldent want to take the middle path of the map, is cause there would be many people going through it at once. You would get killed very fast.

I have to go to have dinner.

jitspoe

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Re: New map - Tunnels
« Reply #72 on: November 09, 2007, 04:15:51 PM »
True, but if you don't take the middle path, and somebody on the other team does, then they'll get your flag much faster and possibly cap it before you even get to their base, so basically everybody will want to be in the middle path to make sure nobody from the other team gets through it.

Silly

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Re: New map - Tunnels
« Reply #73 on: November 09, 2007, 06:57:38 PM »
Yes, but if you take the high path, and you see the person going through, you follow them and hunt them down.

Also, if everybody takes the middle path, that will create faster elim, as i stated before.

If the team has any type of brain, then they will divide themselves. I know if you were playing, or if spook or cola or anyone of that matter, would take the highpath, whilst the noobs kill themselves.

Also, there are the base campers involed in this. Trust me, i have though of this many times.

Also

I dont want to sound like i am trying to cut corners or anything, but there is a reason why the two bases have uneven start points

One base has the harder to get to path, but this path is also alot quicker to get to if you make it to it.

While the other path is easy to get too, but longer to get to the base.

See where im coming from?

jitspoe

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Re: New map - Tunnels
« Reply #74 on: November 09, 2007, 08:25:15 PM »
Well, if you're going to make it different, make it different.  Currently it looks like you tried to mirror the map and made some errors.

Silly

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Re: New map - Tunnels
« Reply #75 on: November 09, 2007, 08:58:58 PM »
Alrighty, i have edited to what you have suggested.

Just wanna say, thanks alot jits. Throughout my mapping you have been extremly helpful

Spook

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Re: New map - Tunnels
« Reply #76 on: November 09, 2007, 09:21:21 PM »
picky* =]

Silly

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Re: New map - Tunnels
« Reply #77 on: November 09, 2007, 09:27:49 PM »
Lol what does picky mean?

or you mean jitspoe is picky? :P

y00tz

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Re: New map - Tunnels
« Reply #78 on: November 09, 2007, 10:35:39 PM »
He means picky in place of helpful...

Spook knows I disagree about how important minor details are, so I'll just smile and nod... :D

Silly

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Re: New map - Tunnels
« Reply #79 on: November 09, 2007, 10:44:57 PM »
haha!

Well details are important.

Come on!!

One whole day of zero comments.
« Last Edit: November 10, 2007, 05:17:42 PM by Silly »