Author Topic: Map bomba screenshots  (Read 10036 times)

stigma

  • Stingray
  • Posts: 87
Re: Map bomba screenshots
« Reply #20 on: April 05, 2007, 09:47:41 PM »
jitspoe  got ? for yah i have custom sky pack i use that on paintball that skypack is open source pack that been around a longlong time can we use that on pb for custom skys?

stigma

  • Stingray
  • Posts: 87
Re: Map bomba screenshots
« Reply #21 on: April 05, 2007, 09:48:57 PM »
what the enites for smoke and nads or is that server side func?

stigma

  • Stingray
  • Posts: 87
Re: Map bomba screenshots
« Reply #22 on: April 05, 2007, 09:53:11 PM »
just woundering something i read on forum can't remember were that you can make rain  i know in kingpin and few other quake2 game there  element func for rain does this game have that func?

way we make rain in kingpin we place a tigger brush alow the sky and give it element_rain 

Eiii

  • Autococker
  • Posts: 4595
Re: Map bomba screenshots
« Reply #23 on: April 05, 2007, 10:13:34 PM »
No rain in this game, I'm afraid. You can fake it with brushes and animated textures, but that's ugly and will kill people with older computers.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Map bomba screenshots
« Reply #24 on: April 05, 2007, 10:28:50 PM »
what the enites for smoke and nads or is that server side func?

Code: [Select]
"classname" "item_pball_grenade"
"type" "smoke/paint"

stigma

  • Stingray
  • Posts: 87
Re: Map bomba screenshots
« Reply #25 on: April 05, 2007, 10:29:51 PM »
cool thanks

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Map bomba screenshots
« Reply #26 on: April 05, 2007, 10:44:10 PM »
Welcome.

stigma

  • Stingray
  • Posts: 87
Re: Map bomba screenshots
« Reply #27 on: April 05, 2007, 11:21:36 PM »
Am almost done with this map. There just few things I need to look at and finish up on.
Having little problems with lights and junior values
seem have chrange them a little trying to get the r_speed
down on this map but there pretty good. did full compile today
ill post the beta soon  and map source also for other mapers to use

here few full compile shots

http://www.kingpinforever.com/cujodesign/sshot003.jpg
http://www.kingpinforever.com/cujodesign/sshot001.jpg
http://www.kingpinforever.com/cujodesign/sshot004.jpg

Eiii

  • Autococker
  • Posts: 4595
Re: Map bomba screenshots
« Reply #28 on: April 06, 2007, 12:55:31 AM »
That looks very nice, keep it up.

stigma

  • Stingray
  • Posts: 87
Re: Map bomba screenshots
« Reply #29 on: April 06, 2007, 03:22:07 AM »
is there any windows texutres in this game?

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: Map bomba screenshots
« Reply #30 on: April 06, 2007, 05:48:37 AM »
The only problem I have with this map is that it is a decompile of a CS map......

ie.. not redistributable.

stigma

  • Stingray
  • Posts: 87
Re: Map bomba screenshots
« Reply #31 on: April 06, 2007, 06:01:26 AM »
The only problem I have with this map is that it is a decompile of a CS map......

ie.. not redistributable.

that first map templeverta
no that’s not a decompiled map from cs  I have the original map file and permission from owner to use that map file

stigma

  • Stingray
  • Posts: 87
Re: Map bomba screenshots
« Reply #32 on: April 06, 2007, 06:19:00 AM »
Bombacity_beta
 By stigma
Hopefully every thing works to give this map a test run
This Is a medium sized DM/elim map with   8-10 players it should be fun :)
This isarly test map I need to see how this game handles the r_speed and fps. On this map
So give good running though I need see also what all I missed or things that needs to be fixed or changed or even worked on more.

I also added the unfisnshedCTF version of this map and all map files in a folder  [sourcemapfile] you can use the map file as you like you can retextures them add CTF enties or use the map as base.

http://www.kingpinforever.com/cujodesign/bombacity_beta.rar


T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: Map bomba screenshots
« Reply #33 on: April 06, 2007, 11:56:24 AM »
U must fix some texture errors, but looks nice atm.

Termin8oR

  • Autococker
  • Posts: 1023
Re: Map bomba screenshots
« Reply #34 on: April 06, 2007, 12:02:35 PM »
map looks nice. i hope its a good quality for playing.

nightryder

  • 68 Carbine
  • Posts: 448
Re: Map bomba screenshots
« Reply #35 on: April 06, 2007, 12:51:01 PM »
when you jump up into this area, there is no way to get out, so you are stuck there

stigma

  • Stingray
  • Posts: 87
Re: Map bomba screenshots
« Reply #36 on: April 06, 2007, 04:00:58 PM »
how did you jump up there lol   am guesing its the sky texutres? 

Spook

  • Autococker
  • Posts: 2542
Re: Map bomba screenshots
« Reply #37 on: April 06, 2007, 04:47:05 PM »
Well i recorded a demo on how to get up there.

http://zilla-clan.net/upload/286166

add clip brushes around there or atleast a small box to get out.

Or another idea is to lower those walls and make it a nice camping spot

Also, alot of the wood needs rotating

Edit- again another problem

http://zilla-clan.net/upload/078076

same advice as above

stigma

  • Stingray
  • Posts: 87
Re: Map bomba screenshots
« Reply #38 on: April 06, 2007, 04:53:02 PM »
o ok cool thanks

stigma

  • Stingray
  • Posts: 87
Re: Map bomba screenshots
« Reply #39 on: April 06, 2007, 05:42:02 PM »
went back and fixed that top part made a sniper spot added bulding to block that sky  fixed the outer fence incase you fall behid it 

textures well untill jp let me use my own textures. or if i can find texture that i can use legaly for paintball
any textures in paintball not going look that great on this map. am makeing some textures for this map got see first if i use them on paintball.