Author Topic: Hi-res textures  (Read 11856 times)

Eiii

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Re: Hi-res textures
« Reply #40 on: April 05, 2007, 06:04:56 PM »
those boxes are too bright, unfair advantage.

How would it be unfair? lmao



Hmm, I wonder which is more visible...

SkateR

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Re: Hi-res textures
« Reply #41 on: April 05, 2007, 06:26:30 PM »
Theyre both pretty hard to see, but youre right, im using them for an advantage. Shut up.

kNoC

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Re: Hi-res textures
« Reply #42 on: April 05, 2007, 07:41:16 PM »
ive only put in the textures from others, i didnt create any, but i did notice the flag signs looked pattern, instead of just stretchd, if you can fix my pack, or something, thad be great

jitspoe

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Re: Hi-res textures
« Reply #43 on: April 05, 2007, 10:33:48 PM »
You put the regular textures in the hr4 directory.  You aren't supposed to do that.  Only high-res textures.  Delete the low-res ones.

loial21

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Re: Hi-res textures
« Reply #44 on: April 05, 2007, 10:57:05 PM »
How would these compare to 4thx work?

None the less, very impressive and promising. How long did it take?

I ask because to me Its all them same. Stuff that was not included with the download of the game.

*Issue with modifications moved to 
http://dplogin.com/forums/index.php?topic=5714.msg66094#msg66094

Playah

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Re: Hi-res textures
« Reply #45 on: April 06, 2007, 02:16:32 AM »
Skater just make the lighter box texture a lil bit darker (not as dark as the other one). i think only a small change would make others have no critics. Other than that i'm very impressed of your boxes/grass/dark wood! Maybe like eii said lighten up that grass...isn't much of an issue though.

jitspoe

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Re: Hi-res textures
« Reply #46 on: April 06, 2007, 03:22:06 AM »
* jitspoe thinks SkateR played with the Crate Factory filter on FilterForge :)

Only complaint is that the wood on most of those textures looks to clean and smooth, like a polished hardwood floor, not something you'd see on a paintball field.  Also, the way the boards are jittered will cause a lot of issues with alignment on maps that were desigend with the original texture.  The crate texture should be simple to make darker -- just tweak the lighting (if that filter uses lighting).

SkateR

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Re: Hi-res textures
« Reply #47 on: April 06, 2007, 03:35:55 AM »
I did use the cratefactory picture, but I altered it.

kNoC

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Re: Hi-res textures
« Reply #48 on: April 07, 2007, 07:43:13 AM »
You put the regular textures in the hr4 directory.  You aren't supposed to do that.  Only high-res textures.  Delete the low-res ones.

how can i tell what ones r hr4 and what not, unless i go through every file ?

Eiii

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Re: Hi-res textures
« Reply #49 on: April 07, 2007, 02:13:17 PM »
Look at their size? Their similarity to the default textures?

KiLo

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Re: Hi-res textures
« Reply #50 on: April 07, 2007, 09:09:56 PM »
Quote from: kNoC link=topic=5661.msg66225#msg66225
how can i tell what ones r hr4 and what not, unless i go through every file ?
[/quote

You could delete the hr4 folder and then replace it with the one at the link from my earlier post.