Author Topic: New map - The-Ice 4  (Read 4742 times)

basilo

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New map - The-Ice 4
« on: April 07, 2007, 09:40:45 PM »
Hi all,

I'm releasing the first beta of theice4 today (I hope jitspoe doesn't get a heart attack  ;D). It's basically theice for up to four teams, so there is much more than one path.

This is actually my first map release, but I'm doing something big these days. I wanted to take a little break and came up with this. The map supports DM, CTF, Elim, 1flag and KOTH for now.

I'm not so sure about the all-autocockers. I'd like to give players a spyder or carbine and hide an autococker somewhere, maybe where the CO2 is currently, but I wanted to hear some opinions on that before I break with the "tradition". ;)

Though the map is wide and open, I managed to keep the maximum polys at around 2000. Average polys are 1200-1500. I'm trying to further reduce this.

Anyway, here a some screens:

basilo

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Re: New map - The-Ice 4
« Reply #1 on: April 07, 2007, 09:43:44 PM »
Hit the attachment limit. Here are some more screens:

KiLo

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Re: New map - The-Ice 4
« Reply #2 on: April 07, 2007, 09:46:20 PM »
It's decided we are now turning The Ice into the next Shazam.
I doubt many people will like it because of its size. The response to this will probably be similar to that of shazam44 or ub_4cliff. And that response it that no one will like it (no offense to you map making skills).
Or it will on be played on servers like the OTB Speed Server, since most maps with four teams are better with shorter respawns (in my opinion).

Edit: Are the ends of those walls ladders because if not it may get rather tough to grab the flag. Also this would probably be better if it was a 4-Way CTF.

Zorchenhimer

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Re: New map - The-Ice 4
« Reply #3 on: April 07, 2007, 10:02:07 PM »
Looks good. One suggestion, don't give everybody Autocockers. Carbines would be better. But other than that, I really like this map.

Eiii

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Re: New map - The-Ice 4
« Reply #4 on: April 07, 2007, 10:17:17 PM »
*cry*

Spook

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Re: New map - The-Ice 4
« Reply #5 on: April 07, 2007, 10:18:59 PM »
i would light your comp on fire then throw it in a gasoline truck, but that's just wasting gas

stigma

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Re: New map - The-Ice 4
« Reply #6 on: April 07, 2007, 11:24:41 PM »
Really fun map really nice work had blast playing this map I like the way you did
Slick floor on this map fun to ice-skate around and jumps are nice also and the boxes good job on them also. Don’t give everybody Auto cockers i would do ladder little diff
 but
Just few things I would change the light textures on floor is really nice the color and all but after few games
They start make you have headache the map is little to big and sky

I would make wall to cover up some that sky around the edge of map

basilo

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Re: New map - The-Ice 4
« Reply #7 on: April 07, 2007, 11:37:54 PM »
@KiLo:

I really intended this map to be played with short respawns, so I'd be fine with it running on OTB Speed. And I think the white flag should to be hard to grab so rounds aren't over after a few seconds.

What do you mean by 4-way CTF?

@Zorch:

That's what I intended, but I wanted to hear a few opinions. So I'm gonna take the Autos out (even if it would annoy some noobs).

@eiii, Spook

I knew from the start that this map would be controversial 8)

@stigma

Thanks :). I tried to stick to the original theice theme with the floor and everything. But I might tone down the light a bit.

loial21

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Re: New map - The-Ice 4
« Reply #8 on: April 07, 2007, 11:58:02 PM »
I would like to play it. Anyone hosting it?

Pardon the forwardness please consider the same format but with a center flag and call it 'Carnal Aknowledgements'.

stigma

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Re: New map - The-Ice 4
« Reply #9 on: April 08, 2007, 12:24:15 AM »
What I really like about this map. All 4 corners brushes on floor are perfectly boxed.
The Right way Turn this map on all corners you have perfectly made box

Zorchenhimer

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Re: New map - The-Ice 4
« Reply #10 on: April 08, 2007, 12:49:52 AM »
What do you mean by 4-way CTF?

Four flags, one for each team. You already have it 4-way CTF. :P

basilo

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Re: New map - The-Ice 4
« Reply #11 on: April 08, 2007, 01:32:28 AM »
You already have it 4-way CTF. :P

That's why I asked :D

stigma

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Re: New map - The-Ice 4
« Reply #12 on: April 08, 2007, 01:57:14 AM »
 on open box maps on this game it should be
1248x1248  1348x1348 even thats cutting it close maybe


1536x1536 on open box maps for this game
is just right at range being to big with r_speeds over 1000+
for open box maps

bring down the top sky about halfway it little two tall
that may drop th r_speeds 100 
make this map little smaller 1248x1248 to 1378x1378 say r_speeds would drop by 200- 300 maybe  more

Zorchenhimer

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Re: New map - The-Ice 4
« Reply #13 on: April 08, 2007, 10:25:06 AM »
bring down the top sky about halfway it little two tall

No! Then you wouldn't be able to jump as high or as far.

stigma

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Re: New map - The-Ice 4
« Reply #14 on: April 08, 2007, 10:51:25 AM »
bring down the top sky about halfway it little two tall

No! Then you wouldn't be able to jump as high or as far.

still lots of room to jump around on the ceiling pertty high up maybe not half but at good 10-15gid

Clipz

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Re: New map - The-Ice 4
« Reply #15 on: April 08, 2007, 04:33:16 PM »
You might wanna talk to Dyingjackal or Jake... before you continue there map series

basilo

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Re: New map - The-Ice 4
« Reply #16 on: April 09, 2007, 05:03:18 PM »
I've changed the autocockers to carbines on spawn; there are autocockers below the crates now. I also added ladders on the four sides of the center wall.

A smaller version of the map (1280 units instead of 1536) is attached. Below are some screenshots. Have fun with it! :)
I would like to hear some opinions - should I use the smaller version or stick with the big one?

@stigma: I don't see how a lower ceiling would decrease the polygon count. Skies do not add to wpoly - I checked that in a test map.

@Clipz: True, I have thought about that. I just couldn't find them anywhere so if they object to the map name, I'll change it.

Spook

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Re: New map - The-Ice 4
« Reply #17 on: April 09, 2007, 05:16:56 PM »
you need to rotate the wood on the ladders, otherwise it looks fine right now.

TinMan

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Re: New map - The-Ice 4
« Reply #18 on: April 09, 2007, 08:16:13 PM »
I don't like that it ends into outer space with an invisible wall, put in a chain-link fence or something.

KiLo

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Re: New map - The-Ice 4
« Reply #19 on: April 09, 2007, 08:38:55 PM »
I don't like that it ends into outer space with an invisible wall, put in a chain-link fence or something.

That's how the original The Ice was so I don't see a problem with it.