Author Topic: Super Zoom Script and crosshair  (Read 13386 times)

stigma

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Super Zoom Script and crosshair
« on: April 08, 2007, 09:30:55 PM »
download this pak file need add this pack file in  paintball/pball folder

http://www.kingpinforever.com/cujodesign/croshair.zip
Open console ~ type exec default.cfg 

Add this text to your paintball2/pball/config/default.cfg

bind "mwheelup" zup
bind "mwheeldown" zdn
alias zoom00 "alias zup zoom01;alias zdn zoom00;fov 140;sensitivity 10"
alias zoom01 "alias zup zoom02;alias zdn zoom00;fov 130;sensitivity 9"
alias zoom02 "alias zup zoom03;alias zdn zoom01;fov 120;sensitivity 8"
alias zoom03 "alias zup zoom04;alias zdn zoom02;fov 110;sensitivity 7"
alias zoom04 "alias zup zoom05;alias zdn zoom03;fov 100;sensitivity 6"
alias zoom05 "alias zup zoom06;alias zdn zoom04;fov 90;sensitivity 5"
alias zoom06 "alias zup zoom07;alias zdn zoom05;fov 80;sensitivity 4.5"
alias zoom07 "alias zup zoom08;alias zdn zoom06;fov 70;sensitivity 4"
alias zoom08 "alias zup zoom09;alias zdn zoom07;fov 60;sensitivity 3.5"
alias zoom09 "alias zup zoom10;alias zdn zoom08;fov 50;sensitivity 2"
alias zoom10 "alias zup zoom10;alias zdn zoom09;fov 40;sensitivity 1"
zoom05

crosshair 1
alias anil "wait; wait; crosshair 2; wait; wait; crosshair 3"
alias +smart_attack "+attack; wait; anil"
alias -smart_attack "-attack; crosshair 1"
bind mouse1 +smart_attack



if did right you get this crosshair and mouse wheel zoom




KiLo

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Re: Super Zoom Script and crosshair
« Reply #1 on: April 08, 2007, 09:47:21 PM »
Zoom Scripts are talked about all the time on the forums. And the same thing is always said and that is that Paintball is too fast paced to have a zoom script similar to this.

If you wish to zoom that best way is to have keys bound.

I'll give you mine for example:

Zoom In: bind z fov 20
Zoom Out: bind x fov 120

You also can make a double bind and set the sensitvity.

For paintball this is probably the best way to zoom but you really don't even need to zoom because your gun usually won't shoot as far as you need it too.

stigma

  • Stingray
  • Posts: 87
Re: Super Zoom Script and crosshair
« Reply #2 on: April 08, 2007, 10:05:52 PM »
zoom with bind keys.? man no one does that anymore with scripts  there set to basic wheelup wheeldown nads smoke mouse 3 right fire liiht jump and soon  on

KiLo

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Re: Super Zoom Script and crosshair
« Reply #3 on: April 08, 2007, 10:17:09 PM »
Still though the gameplay is way to fast paced to use a sniper script like this. By the time you find the right fov you would probably already be dead.

And the way this script is setup would also interfere with other settings. For instance my MWHEELUP is set to change my CO2. I know countless other people who have the same setup too.

Eiii

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Re: Super Zoom Script and crosshair
« Reply #4 on: April 08, 2007, 11:14:34 PM »
No one even zooms anymore. At least, not anyone that knows what they're doing. Either way, a script almost exactly like this was posted earlier, then a four or five line optimization was posted in that thread. This is old news, and it has been for a very long time.

Silly

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Re: Super Zoom Script and crosshair
« Reply #5 on: April 09, 2007, 03:07:06 PM »
Yeah. Paintball is way to fast to have the time to zoom. If you do have the time, then darn! you better get the guy!

{appy Hamper

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Re: Super Zoom Script and crosshair
« Reply #6 on: April 09, 2007, 07:03:10 PM »
zoom with bind keys.? man no one does that anymore with scripts  there set to basic wheelup wheeldown nads smoke mouse 3 right fire liiht jump and soon  on

Besides the fact that I only understand about half of that, I still happen to bind zoom to a button as opposed to the mwheel (I happen to be able to shoot better when my finger is still on mouse1).  Although one time I did use a series of binds that used the wheel for lots of things.
My question is why I can't bind mwheelup to +moveup.

KiLo

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Re: Super Zoom Script and crosshair
« Reply #7 on: April 09, 2007, 08:28:27 PM »
My question is why I can't bind mwheelup to +moveup.

You may need to write it into your config.cfg manually.

Zorchenhimer

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Re: Super Zoom Script and crosshair
« Reply #8 on: April 09, 2007, 09:01:26 PM »
You may need to write it into your config.cfg manually.

Believe me, he has.

jitspoe

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Re: Super Zoom Script and crosshair
« Reply #9 on: April 10, 2007, 02:28:22 PM »
My question is why I can't bind mwheelup to +moveup.

The mouse wheel isn't like other keys.  It doesn't get pressed and released (what the +/- stand for.  +command gets executed when you press the key, and -command gets executed when you release the key).  You can't "press and release" mwheel up.  What you might be able to do is this:

alias mwheeljump "+moveup;wait;-moveup"
bind mwheelup mwheeljump

I don't imagine it would work very well, though, since many jumps involve holding the jump button down.

{appy Hamper

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Re: Super Zoom Script and crosshair
« Reply #10 on: April 10, 2007, 07:18:17 PM »
I don't imagine it would work very well, though, since many jumps involve holding the jump button down.

I never noticed that actually.  The reason I originally wanted to do it, was because I can roll the wheel quicker than tapping SPACE with my left thumb, and thereby increase consistency with double jumping (especially when I'm tired...or angry)
« Last Edit: April 13, 2007, 10:36:15 AM by {appy Hamper »

{appy Hamper

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Re: Super Zoom Script and crosshair
« Reply #11 on: April 13, 2007, 10:37:51 AM »
-double posted because modifying the last one doesn't show as an update.

alias mwheeljump "+moveup;wait;-moveup"
bind mwheelup mwheeljump

I tried Jitspoe's idea with the aliasing, but that doesn't work.  I understand the logic with the +/- and held keys, however I had no problem setting +attack to mwheelup.
I tried several other variations of the script, but the best I can get is a single jump (which somehow is blocking the script after that, because I can't jump with any button after that).  I have some other ideas, but let me know if you think of anything.

jitspoe

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Re: Super Zoom Script and crosshair
« Reply #12 on: April 13, 2007, 05:17:26 PM »
Sounds like the -moveup isn't getting executed.  You can't +moveup again until there's a -moveup.  It worked for me, but it was pretty inconsistent.  You might need to add more waits: alias mwheeljump "+moveup;wait;wait;wait;wait;-moveup"

Works a little better, but not nearly as well as the plain old jump key when you know what you're doing.

{appy Hamper

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Re: Super Zoom Script and crosshair
« Reply #13 on: April 16, 2007, 01:53:37 PM »
hmmm yeah, I'll go in that direction.  What makes it confusing is that you don't need a -moveup when you bind it to a normal key.  So basically I need a way to tell the system that mwheelup is no longer being executed or have a working -moveup in the script somewhere.

Thanks for your time and ideas

jitspoe

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Re: Super Zoom Script and crosshair
« Reply #14 on: April 16, 2007, 11:04:32 PM »
The game automatically executes - commands (such as -moveup) when the key bound to the corresponding + command (+moveup) is released.

bind x moveup

Executes "moveup" when "x" is pressed and does nothing when it is released.

bind x +moveup

Executes "+moveup" when "x" is pressed, and "-moveup" when "x" is released.

{appy Hamper

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Re: Super Zoom Script and crosshair
« Reply #15 on: April 18, 2007, 06:56:10 PM »
actually it was a while ago, but I tried binding it w/o the + on the front, but it just read it as a message and said "moveup" every time I moved the wheel.  I assumed it was not intended to be used w/o a +.