Author Topic: Scores issues  (Read 4064 times)

{appy Hamper

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Scores issues
« on: April 09, 2007, 06:42:31 PM »
Is there a server-side setting that blocks the scores menu?  This happened to me the other day when I joined a game.  I couldn't see any scores, and I also couldn't see the line across the middle of the screen that comes up when you kill someone and/or are killed by someone.

Is this a build16 issue?

DuDe

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Re: Scores issues
« Reply #1 on: April 09, 2007, 07:57:36 PM »
Was this in one server that you joined or in ever server you joined?

{appy Hamper

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Re: Scores issues
« Reply #2 on: April 09, 2007, 08:00:51 PM »
just one.  but it's happened before on other servers, so I should say "just one at a time."

KiLo

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Re: Scores issues
« Reply #3 on: April 09, 2007, 08:11:50 PM »
Is this a build16 issue?

I don't think it is because I used build16 for a long time and never had that problem. If it is a bug you could update to build17 pretest 3.

If you leave a server it happened in and then go back in does it still happen?

Zorchenhimer

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Re: Scores issues
« Reply #4 on: April 09, 2007, 08:14:16 PM »
{appy, can you remember who's server that was. Cuz I remember having that same issue, but I can't remember who's server it was.

DuDe

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Re: Scores issues
« Reply #5 on: April 10, 2007, 09:47:44 AM »
If it happens to me I just leave and come back and it most of the time fixes it

Zorchenhimer

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Re: Scores issues
« Reply #6 on: April 10, 2007, 11:19:53 AM »
Yea, that doesn't work for us. Unfortunately.

{appy Hamper

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Re: Scores issues
« Reply #7 on: April 10, 2007, 07:42:02 PM »
{appy, can you remember who's server that was. Cuz I remember having that same issue, but I can't remember who's server it was.

I can send you the IP.  He was playing by the name Chewbacca or something like that.  I think it's happened on G3KO's too.

Zorchenhimer

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Re: Scores issues
« Reply #8 on: April 10, 2007, 08:14:30 PM »
Chocobo Killer. I saw that one up the other day. Didn't join it because I was rendering this. But yea, G3KO's server sounds right.

lekky

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Re: Scores issues
« Reply #9 on: April 11, 2007, 06:47:10 AM »
I've found it happens occasionally on any server.

Zorchenhimer

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Re: Scores issues
« Reply #10 on: April 11, 2007, 07:29:05 AM »
This one isn't occasional. It is a 90-95% chance that this will happen on this one guy's server. And it happens to everyone on the server, except the host.

basilo

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Re: Scores issues
« Reply #11 on: April 18, 2007, 02:45:23 PM »
The same thing happens at our school. Almost always only the host can see the scores.

I thought it was because the DP directory was readonly, but I'm not sure. ??? I'll try and reinstall Digital Paint (a read-writable version this time) tomorrow.

EDIT: I was able to reproduce the problem by running the server program from a mapped network drive. It's independent from whether the directory is readonly or not.

jitspoe

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Re: Scores issues
« Reply #12 on: April 18, 2007, 04:50:21 PM »
When this happens, do you see any death messages at all?  My guess is 1 of 2 things is happening:

1) Your "msg" setting is set too high and it is skipping all death messages.  The client side scoreboard needs these messages to adjust the scores on the fly.
2) During your connection to the server, your userinfo data is somehow getting corrupted or truncated, so it's not passing the build number correctly and the server is treating your client like an old Quake2 client, which doesn't have a client-side scoreboard.

{appy Hamper

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Re: Scores issues
« Reply #13 on: April 18, 2007, 06:52:14 PM »
I would think probably #2, because it's only one or two servers that it happens on.

--just in case-- what's the command for lowering msg?

jitspoe

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Re: Scores issues
« Reply #14 on: April 18, 2007, 07:40:01 PM »
msg 0

basilo

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Re: Scores issues
« Reply #15 on: April 19, 2007, 05:26:23 AM »
I can see all death messages at the top and in the console. Only the messages in the center are missing, so I think it can't be msg. Also when a round is over, you see a white "Flag captured. Round ended." message instead of "Fllag captured by ..." in the winning team's color.

I reinstalled in our school today so that the Digital Paint directory is on the harddrive and read-writable. Didn't help :(. I'm using unchanged configs (except for the player name, timelimit and ffire).

jitspoe: Is there a command to log all network traffic in Paintball2?

jitspoe

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Re: Scores issues
« Reply #16 on: April 19, 2007, 03:19:28 PM »
Recording a demo basically does that, but only the traffic sent from the server to the client, not what the client uploads to the server (which I think is where the problem resides).

Try this -- have somebody sit on the server and watch when you connect -- see what build number it says you're using when you connect.

basilo

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Re: Scores issues
« Reply #17 on: April 20, 2007, 06:08:36 AM »
When the problem is there, "build 0". Rarely it says "build 16" and then everything is fine.


jitspoe

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Re: Scores issues
« Reply #18 on: April 20, 2007, 12:08:39 PM »
I wonder what causes that.  I don't know why it wouldn't receive the data like any other server, unless it has a firewall or virus scanner filtering the packets.

{appy Hamper

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Re: Scores issues
« Reply #19 on: April 23, 2007, 06:26:04 PM »
When the problem is there, "build 0". Rarely it says "build 16" and then everything is fine.

"build 0" = the ZGH hack

that may be coincidence.  I'm not sure what causes it.