Author Topic: Build 013 Feedback  (Read 13839 times)

jitspoe

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Re: Build 013 Feedback
« Reply #40 on: February 28, 2005, 09:04:33 PM »
eiii: I could, but water friction is already there checked on a per-frame basis.  Checking between the frames seems like overkill.  In reality there wouldn't be thin chunks of water floating in the air like some maps have, anyway. :)

loial21:  What video card do you have?  I did work around a bug in the ATi drivers that caused severe slowdown.  Other than that just misc. optimizations here and there.

Eiii

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Re: Build 013 Feedback
« Reply #41 on: March 01, 2005, 08:52:57 AM »
But, for fences. If people just want the ball to lose velocity, what can they do?

jitspoe

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Re: Build 013 Feedback
« Reply #42 on: March 01, 2005, 01:00:39 PM »
Fences?  Well, a ball wouldn't just lose velocity if it hits a fence, it would break.  I want to make some sort of "probability" brush that will give a ball a certain % chance of making it through without breaking (for things like fences and tree branches).  Nothing like that exists yet, though.  You either have to make it solid or mist with a clip brush so you can shoot through it.

loial21

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Re: Build 013 Feedback
« Reply #43 on: March 07, 2005, 07:22:01 PM »
Dear Sir,

     I have come to the conclusion that the way capping is being done sucks.

   Worse case and most often when only one player left on per team (castle1,renior,brainstorm,etc...) and both just grabed the flag, you can literaly chase each other around till the cows come home (how fun is that ? anwser meh!) or sit by cap zone and wait for your team to respawn so that they can hunt down flag (how fun is that? anwser meh!) 

Now I know you know all of this however, My point is this , ITS PHAQING BORING!!!!  :) and you know this!!!

IS there any way to make cap end of round instead?

Thanks poopy




Eiii

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Re: Build 013 Feedback
« Reply #44 on: March 07, 2005, 09:49:43 PM »
Jits-- do that. the % thing.

jitspoe

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Re: Build 013 Feedback
« Reply #45 on: March 07, 2005, 11:24:36 PM »
The % thing?  Oh, thought you were talking about loial's post.  It can be done, though I'm not sure how to make map editors and compilers support it...  It would basically require a new surface flag, I think.

Loial:  Your "point" is a matter of opinion.  Personally I get quite a rush when it's flag carrier vs. flag carrier.  Running back to your base is easy, but if you can't capture the flag, you're forced into confrontation (which I thought you liked, but apparently you're more interested in seeing numbers on the scoreboard go up?).  The reasoning for this default setting change is simple: CTF is a team-based game.  If there's just 1 person alive on each team, then it's not a team anymore, it's just 1v1.  With the old settings, 1v1 could score 10 or 20 points in a single round just making flag run after flag run.  That's just silly, especially on maps like castle1 where it was "cap, cap, game over."  The outcome of the match practically rested solely on a single person, not the team.  The new settings require more teamwork and strategy -- you need a solid offense (to get the flag) and defense (to prevent the other team from grabbing your flag so the carrier can cap).  Sometimes the defense becomes the offense or visa versa in order to track down the enemy flag carrier and score points as a team effort.  Sure, there are times when newbies wander around or camp instead of chasing down the flag carrier and make the round go on longer than it should, but that's more a fault of the players, not the rules.  As more people become accustomed to the new gameplay, I think it will continue to improve.  Personally I feel it's miles better than what it used to be.  Then again, I prefer strategy to rush-and-spray. ;)

And by default on the newer version, flag captures end the round... not sure what your asking there.

loial21

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Re: Build 013 Feedback
« Reply #46 on: March 08, 2005, 12:55:50 AM »
Foremost thanks for the logical feed back and your time poopy.

"With the old settings, 1v1 could score 10 or 20 points in a single round just making flag run after flag run.  That's just silly, especially on maps like castle1 where it was "cap, cap, game over."     not so jitspoe if first cap ends round. wtf why do i have to (of all dum b asses)  point this out

Remember your game has become more "public" in regards to game play, thus the influx of "run and gun" you know this :)

Flags that are brought back to capture points are not being counted first , second that should end round. NO MATTER WHERE YOUR FLAG IS if you cap enemies flag ROUND OVER.. exmaple. apex 2 i belive or official test server?  btw good job on making it alpha only

thanks for the feed back i am sorry it took a semi loial rant to get your opinion ..carry on smart one

jitspoe

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Re: Build 013 Feedback
« Reply #47 on: March 08, 2005, 12:46:26 PM »
So somebody should be able to score the team 5 (or 15 on castle1) points just because he can run faster and the other team's flag carrier gets nothing?  I don't like that idea.  I mean, the server can be set up to run that way already, but I think it would play horribly.  It removes teamwork and combat and just becomes a flag race.

Eiii

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Re: Build 013 Feedback
« Reply #48 on: March 08, 2005, 07:38:04 PM »
I would know. It does. And it sucks.

loial21

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Re: Build 013 Feedback
« Reply #49 on: March 08, 2005, 07:56:22 PM »
again i must disagree,

"other team's flag carrier gets nothing"

THATS THE WHOLE POINT!!!

It would be his teams fault for not playing more defensive. (agreed?) a simple yes or no will answer will suffice. please anwser

Again cap cap cap is boring. Waiting for your opppent to die or looking for him is just as boring. Knowing you have to prevent a grab or cap "FORCES" teamwork and  confrontation, which is something we can all agree on.

  If not please explain why cap ending round would not force teamwork and confrontation (please be specific). This questions is open for all

 "It removes teamwork and combat and just becomes a flag race."  =opinionated state why?

jitspoe

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Re: Build 013 Feedback
« Reply #50 on: March 08, 2005, 09:33:40 PM »
Because people aren't going to try and shoot the other person, they're going to try to book it back to their base as fast as possible.  A whole team shouldn't gain or lose 15 points because a single person can strafe jump faster than another.  That's just horrible game design.

Eiii

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Re: Build 013 Feedback
« Reply #51 on: March 09, 2005, 06:41:20 PM »
Jits, you should keep in mind what game he wants-- which is unfortunatly what we have right now.

You need to make some huge gameplay change in the next build, or nothing is going to change.

loial21

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Re: Build 013 Feedback
« Reply #52 on: March 09, 2005, 11:56:01 PM »
jitspoe? 15 points?  I meant 5 points round ends on cap despite which flag or regardless the amount of players!!!

I asked you how can this not promote teamwork? (or i should have)

1. This prevents the cap cap cap which we all agree is the lamest thing in the older versions (yes or no?)

2. This also would prevent everyone rushing to flag as the need for a good defense would logically change the game, depsite map or player. (yes or no?)

« Last Edit: March 10, 2005, 12:17:44 AM by loial21 »

jitspoe

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Re: Build 013 Feedback
« Reply #53 on: March 10, 2005, 12:28:39 AM »
castle1 -- if it's 1v1, both players will likely grab both flags, then it's an all-out rush to return to base.  They won't try to confront each other because that will take away from precious flag-rushing time.  I, for one, would be really ticked off if I was like 2 inches from capping and the other guy beat me and got 15 points while I got nothing.

loial21

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Re: Build 013 Feedback
« Reply #54 on: March 10, 2005, 12:39:54 AM »
that is one out how many maps you would only get 15 points? 

second you have completly ignored my second point ,

Quote
I, for one, would be really ticked off if I was like 2 inches from capping and the other guy beat me and got 15 points while I got nothing.

THAT IS MY WHOLE POINT!!!

It forces you (if your a reponsible/smart/strategy team playe) to play like a team with good recon.



 

 
« Last Edit: March 10, 2005, 12:48:40 AM by loial21 »

Eiii

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Re: Build 013 Feedback
« Reply #55 on: March 10, 2005, 08:31:43 AM »
Recon is something we're trying to get rid of.

And Jits means that if neither flag is at base, and niether person can cap, you need someone to get their flag back before anyone can cap, making the battle bigger, and much more satisifing.

loial21

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Re: Build 013 Feedback
« Reply #56 on: March 10, 2005, 08:05:00 PM »
First off, who the hell is we? really who?

Third get rid off recon? How?  wtf ha ha your kidiing right that is laughable (keep in mind i have never used ts) you truly do want to get rid of teamwork.

   Fourth I know what Jitspoe means, I dont get how that is better than cap flag ends rounds when there is only 2 people left. And to say its not fair is cop-out pure and simple.
 
   For example lets say someone has better shooting skills than your self,  Is it unfair then to kill that person? Or if someone(like myself) who dont have any jumping skills (cant make backdoor jump on castle1) is being beaten is it then fair to continue that match? Or if someone is faster than me is then ok for the admin to restart the game. I think not.

   My point is this those are skills you aquire by practicing by playing why punish someone who is more skilled than another.  Please explain how that is unfair

Jitspoe do you have any plans to the community vote for changes?
What did Mut mean when he said somehting about irc clique?

Lastly  Suck my balls mr garrison 

Eiii

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Re: Build 013 Feedback
« Reply #57 on: March 11, 2005, 08:58:56 AM »
You make it sound like we don't like teamwork.

I assumed by "recon" you meant talking to your teammates with teamspeak when you're dead. That's a bad thing, because they can just follow him around, getting rid of any need of stragitic placement.

And we're not punishing the "more skilled" one. It's just that this isn't a game of running. It's a game of confrontation. And the better you are at confrontation, the more you deserve to win. Why punish one player because he got stuck on a rock, or in a stream? That doesn't seem fair to me.

loial21

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Re: Build 013 Feedback
« Reply #58 on: March 11, 2005, 02:59:47 PM »
why puniish the other player because that one got stuck , that makes no sense . your punishing the well skilled player pure and simple , why (jitspoe please answer)

recon enchances teamwork . no obligates teamwork. now after there dead , that is another thing however. and agreeable 

jitspoe

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Re: Build 013 Feedback
« Reply #59 on: March 11, 2005, 04:10:32 PM »
your punishing the well skilled player pure and simple
How so?

(It's "you're", btw. :))