The % thing? Oh, thought you were talking about loial's post. It can be done, though I'm not sure how to make map editors and compilers support it... It would basically require a new surface flag, I think.
Loial: Your "point" is a matter of opinion. Personally I get quite a rush when it's flag carrier vs. flag carrier. Running back to your base is easy, but if you can't capture the flag, you're
forced into confrontation (which I thought you liked, but apparently you're more interested in seeing numbers on the scoreboard go up?). The reasoning for this default setting change is simple: CTF is a team-based game. If there's just 1 person alive on each team, then it's not a team anymore, it's just 1v1. With the old settings, 1v1 could score 10 or 20 points in a single round just making flag run after flag run. That's just silly, especially on maps like castle1 where it was "cap, cap, game over." The outcome of the match practically rested solely on a single person, not the team. The new settings require more teamwork and strategy -- you need a solid offense (to get the flag) and defense (to prevent the other team from grabbing your flag so the carrier can cap). Sometimes the defense becomes the offense or visa versa in order to track down the enemy flag carrier and score points as a team effort. Sure, there are times when newbies wander around or camp instead of chasing down the flag carrier and make the round go on longer than it should, but that's more a fault of the players, not the rules. As more people become accustomed to the new gameplay, I think it will continue to improve. Personally I feel it's miles better than what it used to be. Then again, I prefer strategy to rush-and-spray.
And by default on the newer version, flag captures end the round... not sure what your asking there.