Author Topic: First theme for Zorchenheimer's Menus  (Read 3085 times)

y00tz

  • Autococker
  • Posts: 2742
First theme for Zorchenheimer's Menus
« on: April 26, 2007, 09:02:23 PM »
A few minutes ago, I began work on, and consequently nearly finished, the first theme for Zorchenheimer's next menu release.

Although, the logistics of it have not been worked out, I hope to make this theme compatible as a loadable theme in Zorch's next menu pack.

Attached first shot of "Quasar" theme for Zorchenheimer's menu pack. The menu shown is Zorch's admin menu.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: First theme for Zorchenheimer's Menus
« Reply #1 on: April 26, 2007, 09:09:37 PM »
Looks good. Not sure if I like the words being squished on the longer ones, but thats more than I've got. ;)
Also, do you have a different pic for a mouse over? I'll PM you something I have. I like my idea, but it looks terrible.

Eiii

  • Autococker
  • Posts: 4595
Re: First theme for Zorchenheimer's Menus
« Reply #2 on: April 26, 2007, 09:11:37 PM »
It would look nice except for the yellow-on-green-on-blue. Good work anyway! :D

y00tz

  • Autococker
  • Posts: 2742
Re: First theme for Zorchenheimer's Menus
« Reply #3 on: April 26, 2007, 09:12:27 PM »
I agree, I don't like the squishiness but I was trying to keep your menus as close to what they were as possible.  Also this is what the rollover image is...

edit: eiii i had plans of changing the background as part of an installer, but i need to first wait and see what Z's plans are.

the bottom pic is an example of what selected would look like..  it's a little drastic there, but the user would be able to tell it's been clicked /is unclicabled, but still be able to see what it is.

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: First theme for Zorchenheimer's Menus
« Reply #4 on: April 27, 2007, 05:00:51 AM »
A few things:

1. I really like the concept and the fact that people are taking the initiative to upgrade the game - kudos.
2. The font size needs to be the same on every menu button.
3. You need to use a different font, one that isn't kerned so close. ( I believe Jit said he was working on a new font)
4. (My personal opinion only) I really dislike those colors.

Overall - keep up the work.  Nothing but good is coming form this.

lekky

  • Autococker
  • Posts: 2449
Re: First theme for Zorchenheimer's Menus
« Reply #5 on: April 27, 2007, 06:50:09 AM »
good job! But i don't really like the look of them. If they were smaller and not so bright i would like more. Keep up the good work!

b00nlander

  • Autococker
  • Posts: 784
Re: First theme for Zorchenheimer's Menus
« Reply #6 on: April 27, 2007, 06:54:26 AM »
I have to agree with #1 - #3 on Knack's list

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: First theme for Zorchenheimer's Menus
« Reply #7 on: April 27, 2007, 12:44:56 PM »
Kind of reminds me of some medieval RTS game with that font.

Silly

  • 68 Carbine
  • Posts: 324
Re: First theme for Zorchenheimer's Menus
« Reply #8 on: April 27, 2007, 05:51:15 PM »
haha! my cousin was playing this game called "Adventure Quest" or somthing like that and it had pretty much the same font

hehe
Nerd RPG game :)

Good work the lekky, i too, do not like the squishyness of the letters.
Im sure you will find a better alternative anyway :P

- Silly

TinMan

  • Autococker
  • Posts: 1347
Re: First theme for Zorchenheimer's Menus
« Reply #9 on: April 27, 2007, 05:57:33 PM »
Nerds don't play Adventure Quest, we prefer a good game of Zork.

Silly

  • 68 Carbine
  • Posts: 324
Re: First theme for Zorchenheimer's Menus
« Reply #10 on: April 27, 2007, 06:21:13 PM »
haha lmao!

i dont even know what that is :(

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: First theme for Zorchenheimer's Menus
« Reply #11 on: April 27, 2007, 08:18:09 PM »
Zork FTW
+1 to TinMan for Zork reference..
« Last Edit: April 28, 2007, 06:08:25 AM by KnacK »

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: First theme for Zorchenheimer's Menus
« Reply #12 on: April 27, 2007, 11:34:44 PM »
xyzzy, lets get busy.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: First theme for Zorchenheimer's Menus
« Reply #13 on: April 29, 2007, 09:41:52 PM »
Ok. I just started these the other day, and I want to know what you think so far.
1st Pic - Normal
2nd Pic - Highlighted
3rd Pic - Selected

Spook

  • Autococker
  • Posts: 2542
Re: First theme for Zorchenheimer's Menus
« Reply #14 on: April 29, 2007, 09:45:27 PM »
i like that one, alot. Keep up the good work

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: First theme for Zorchenheimer's Menus
« Reply #15 on: April 29, 2007, 11:39:03 PM »
I think it would look better without the button background -- just use alpha transparency for the blue/yellow highlights and whatnot.  This is where PNG support would come in handy, since getting graphic editors to work right with TGA is sometimes a pain.

* jitspoe looks at the voting thread.

loial21

  • Autococker
  • Posts: 2807
Re: First theme for Zorchenheimer's Menus
« Reply #16 on: April 30, 2007, 01:10:54 AM »
Nothing but good is coming form this.
   Claps hands in glee! How is this being released?

Edgecrusher

  • Autococker
  • Posts: 815
Re: First theme for Zorchenheimer's Menus
« Reply #17 on: April 30, 2007, 01:46:32 AM »
The second one looks best for me. Only I think you should loose the blue background. After watching it for more then a few seconds I thought I was delusional :) But I really like it.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: First theme for Zorchenheimer's Menus
« Reply #18 on: April 30, 2007, 06:03:43 AM »
How is this being released?

I'm still working out the details. :P

lekky

  • Autococker
  • Posts: 2449
Re: First theme for Zorchenheimer's Menus
« Reply #19 on: April 30, 2007, 07:37:46 AM »
i agree with jitspoe, i probably won't use one with a background, don't think it would suit the game, without it i would for sure.