Author Topic: New Map: Abandon All Hope - Final Release  (Read 69487 times)

Zorchenhimer

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Re: New Map: Abandon All Hope - Beta 4 (hopefully final)
« Reply #100 on: September 27, 2008, 01:35:53 PM »
CRAP!!

... I just remembered I can't make entities DSM.  >.<

Hurry up on that Jits.  :P
(is there even a feature vote for that?)

Yeah, KOTH with two flags would be nice ;)

If I can get entites with DSM, most definitely.

jitspoe

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Apocalypse

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Re: New Map: Abandon All Hope - Beta 4 (hopefully final)
« Reply #102 on: September 29, 2008, 06:17:56 PM »
Good luck if jits does highest to lowest its like 60th.

T3RR0R15T

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Re: New Map: Abandon All Hope - Beta 4 (hopefully final)
« Reply #103 on: October 03, 2008, 10:13:50 AM »
Maybe u hate me for this, but here are some screens:
































And there are a lot of dark places at the barrel towers.

Chef-Killer

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Re: New Map: Abandon All Hope - Beta 4 (hopefully final)
« Reply #104 on: October 03, 2008, 10:54:32 AM »
2 more pics

I hope you can fix the last things and find a solution for the crazy lighting. This map is very nice. I would like to see more inside maps like this, because lots of outside map looks like others, always the same style, that is boring ;)




Zorchenhimer

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Re: New Map: Abandon All Hope - Beta 4 (hopefully final)
« Reply #105 on: October 04, 2008, 01:08:26 AM »
I can't figure out why the lighting is doing that.  I'm not sure if I can fix it.

The chains I honestly don't care about.  At least not that part of them.  No one is gonna see that unless they noclip out of the map.  Besides that, those where a pain setting up.  :P

And the water glitch is interesting.  Sometimes its there, and others its not.  It doesn't show up in the qbsp.bat compile, but does in the final.  :-\

Thanks for the feedback.

jitspoe

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Re: New Map: Abandon All Hope - Beta 4 (hopefully final)
« Reply #106 on: October 12, 2008, 09:00:24 PM »
Try bringing the water up a little higher so it overlaps the brush, maybe?  I don't think the qbsp stage does anything different for final compile, so I don't know why that would be any different.

Zorchenhimer

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Re: New Map: Abandon All Hope - Beta 4 (hopefully final)
« Reply #107 on: October 12, 2008, 11:11:50 PM »
I think I fixed it in beta 5 (I have a hint brush in there).

Also, I've been working on the r_speeds.











These came down about 1-2k each.

Edit:
Chef-Killer, in you're first pic, it's meant to be too dark.

KnacK

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Re: New Map: Abandon All Hope - Beta 4 (hopefully final)
« Reply #108 on: October 13, 2008, 07:37:47 AM »
* KnacK see this map as being one of Jitspoe's favorites.

Why?

NO CRATES!!!!

Chef-Killer

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Re: New Map: Abandon All Hope - Beta 4 (hopefully final)
« Reply #109 on: October 13, 2008, 10:10:18 AM »
Oh, i meant the little glitch, not the darkness ;)

Zorchenhimer

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Re: New Map: Abandon All Hope - Beta 4 (hopefully final)
« Reply #110 on: October 13, 2008, 06:31:16 PM »
I wrote a little program to phong shade all the barrels for me.  :D
I'll clean up the source and release it with the final version of the map.








Eiii

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Re: New Map: Abandon All Hope - Beta 4 (hopefully final)
« Reply #111 on: October 13, 2008, 06:37:01 PM »
I don't understand how this map can look so pretty and still not completely destroy the RAD compiler. Especially with all those phong surfaces! Great job with this, I can't wait until it's released.

Spook

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Re: New Map: Abandon All Hope - Beta 4 (hopefully final)
« Reply #112 on: October 13, 2008, 07:25:00 PM »
I absolutely love the way the lighting turned out.

Zorchenhimer

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Re: New Map: Abandon All Hope - Beta 4 (hopefully final)
« Reply #113 on: December 14, 2008, 10:20:58 PM »
I really need to finish up beta 5.  :P
Only a few more small tweaks.

Zorchenhimer

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Re: New Map: Abandon All Hope - Beta 5
« Reply #114 on: December 17, 2008, 06:28:13 PM »
Beta 5 - abandon_b5.zip ~2.4 Mb

Mainly just some fixes to B4.  Changed up a bunch of the lights.  Oh, and phong shading on the barrels.

:D

Zorchenhimer

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Re: New Map: Abandon All Hope - Beta 5
« Reply #115 on: December 22, 2008, 03:37:28 PM »
Bump'd

:P

UDead

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Re: New Map: Abandon All Hope - Beta 5
« Reply #116 on: January 02, 2009, 09:33:22 AM »
zorchenhimer, how do you get in the area with the autococker in it?

Zorchenhimer

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Re: New Map: Abandon All Hope - Beta 5
« Reply #117 on: January 02, 2009, 01:22:48 PM »
There is a secret area under one of the ramps.  There's a demo in this thread somewhere.

Zorchenhimer

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Re: New Map: Abandon All Hope - Beta 5
« Reply #118 on: January 11, 2009, 03:16:09 AM »
I guess I'll make Beta 5 the final release then...

T3RR0R15T

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Re: New Map: Abandon All Hope - Beta 5
« Reply #119 on: January 11, 2009, 07:05:52 AM »